AuthorTopic: Isometric AI-project [Wip]  (Read 11448 times)

Offline ortodoxx

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Isometric AI-project [Wip]

on: July 17, 2008, 11:35:04 pm
Hello again folks!

A friend asked me yesterday to help him out with some graphics to an AI-project hes doing.

The program will use 2 diffrent characters wich competes against one and other in who can collect the most fish under a given time. They will also be able to hinder their opponent by breaking the ice close by to make them take a longer way to reach the fish.

Once the basics are done itīs though of that you as a "player" can modify the stats of one of the characters and then upload it on the internet and compete agains others to see who has made the better fish-catcher.


The "game" as it is now uses a 3x1 isometric veiw with a 12x12 grid.

This is a fast Mockup i did (it takes forever to place the cubes).




Here are some of the blocks.




Later i will start with the groundtile and the broken icetile.


C&C Welcome :)

« Last Edit: July 17, 2008, 11:54:51 pm by ortodoxx »

Offline tomblifter

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Re: Isometric AI-project [Wip]

Reply #1 on: July 18, 2008, 12:00:47 am
The way you make the top of the blocks shine makes it look like they are an open box, instead of a closed one.

Offline ortodoxx

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Re: Isometric AI-project [Wip]

Reply #2 on: July 18, 2008, 01:08:53 am
Are one of theese two any better then ?

Offline tomblifter

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Re: Isometric AI-project [Wip]

Reply #3 on: July 18, 2008, 10:56:44 am
The right one is good.

Offline EvilEye

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Re: Isometric AI-project [Wip]

Reply #4 on: July 18, 2008, 01:17:14 pm
I don't like the right one it's too plain.

I think you should make the reflections go from left to right ( or diagonally ) instead of top to bottom. That should fix the open box look problem.

Offline ortodoxx

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Re: Isometric AI-project [Wip]

Reply #5 on: July 18, 2008, 02:42:26 pm
Update on the blocks.






Also rendering the reflection either way then top/down will make it look even worse, the lines becomes too long.

Offline Turbo

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Re: Isometric AI-project [Wip]

Reply #6 on: July 18, 2008, 03:48:27 pm
I like the general color scheme you've used.
As for the material, I can tell the cubes are ice, but mostly because of the snow around them. The ones without snow look a little plastic-y.
Ice has a lot of contrast going on, reflecting it's surroundings. You can generally get away with adding strong highlights and dark shades. It can be quite transparent or somewhat opaque, obscuring what's frozen inside.

I suggest you take a look at some references, may help a bit. Here's some, hopefully helpful.
http://i49.photobucket.com/albums/f291/TurboLento/Referencias/ice_cube-21.jpg
http://i49.photobucket.com/albums/f291/TurboLento/Referencias/ice_cube.jpg
http://i49.photobucket.com/albums/f291/TurboLento/Referencias/2007_071107160023.jpg
http://i49.photobucket.com/albums/f291/TurboLento/Referencias/ice.jpg

Offline ortodoxx

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Re: Isometric AI-project [Wip]

Reply #7 on: July 18, 2008, 08:58:22 pm
Well you can't have a fishcollector game without fishes, silly me !

here's an animated one that will be randomly placed on the grid. Also this is my first animated pixelart :)




The colors are not final and i will add a shadow to it.
« Last Edit: July 18, 2008, 09:18:36 pm by ortodoxx »

Offline wah_wah_69

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Re: Isometric AI-project [Wip]

Reply #8 on: July 18, 2008, 10:54:15 pm
Looks quite nice.

But if the fish is trying to jump, instead of looking stiff in the ground it should move it's tail.

Offline ortodoxx

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Re: Isometric AI-project [Wip]

Reply #9 on: July 20, 2008, 01:16:42 pm
I tried to redo the block, but im using a bad LCD screen which cant be callibrated, did i overdoo it ?




Also the fish animation wont play as regular as it does here. it will probably have a 3-4 sec "dead" idle and only jumps to give the viewer a visual feedback where it is if it would end up behind a pair of blocks.