crab: thank you! that edit has really helped improve the animation! more forceful indeed!
original
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heres my latest. the main changes were increasing the thrust speed and reducing the retract speed (thanks ben and turbo and kitty!). i also stalled the stab frame too give it even more oomf. its a spear, and our hero isnt the strongest guy around so i thought that it should appear a bit strenuous.
ben and turbo: i have been wondering about the readability myself. im waiting for a playable demo to see if its still a problem when everythings moving. the game is very sparse, with only a handful of elements. what you see in the mockup is pretty much everything in the game so im hoping that the simplicity will resolve most of the readability issues. but a saturation contrast like turbo suggested may be in need. i'll try and get a demo posted soon, youre comments have really been helpful.
kitty: im glad you like the white outline
. it was one of my earliest ideas for the game. a lot of people have had problems with it, but since its the game is been developed for the gp2x i feel that the strong white outlines against the solid black ground will help keep the games tiny sprites readable on a small, poorly lit screen. but also i just like the feel it gives, it makes all the colors so rich.
so ya, i'll try and get something playable or at least moving soon, thanks for you cc!