*ahem* That aside, I like where you're going with this. More indie game characters should have legs like that!
As for her climbing-up animation, I think it would look better if she ended in a crouch, rather than just standing straight up as soon as her feet land.
She's supposed to get back to the standard idle pose after pulling herself up. And that pretty much goes for every action she does.
The "Scene IV" image was bothering me a bit.
Dunno why, but the sword hilt made my mind go "omg a FAGINA"... specially after where it's positioned , in the composition...
And I totally agree about the sword-cunt. I only thought it was some diamond thing because of the geometry...but before your conscious side makes that judgement, your unconscious totally goes CUNT!
Haha! You two are real perceptive!
Yes, it was intended that you would see that in the sword-guard.
I had created a symbol a long time ago which is supposed to be a symbol of woman-strength and power. You'll see from my artwork below that the shapes suggest a vulva and a breast. That's intentional.
I used the vulva shape for the sword-guard.


Basicly where I'm trying to go with this ninja character is that she's intentionally a sex-symbol, but in a non-derogatory way. She's a proud and powerful woman.
It's hard for me to explain where I'm going with all this without people pointing and saying "OMG! You're a pervert!".
If you're open-minded and really think outside the box with what I'm trying to acheive, I think you'll get it. Anyway, the story will make more sense when I reveal it.

Will this game have violence and gore?
Oh you better believe it, buster. Not TOO much gore though.
And thank you very much, Turbo, for the tip and trick on achieving angled perceptions. I'll be using that.

And thank you very much, Jigsaw, for your edit and tips. I got a real good feel from it, and I managed to come up with this...

