AuthorTopic: Desert Tile  (Read 7903 times)

Offline EvilEye

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Desert Tile

on: July 10, 2008, 11:01:03 pm
*UPDATE* - Consolidated everything since was getting too messy - also changed to .png format because .gif was messing with the pixels.

Older version:

 

*UPDATE* Made snow and lava tiles, also swapped the water out for an older version with modified colors



So far here is the latest:



 ( counter-clockwise ): grass, dirt, sand, swamp, lava, snow

« Last Edit: July 12, 2008, 07:55:25 pm by EvilEye »

Offline Ryan Cordel

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Re: Desert Tile

Reply #1 on: July 10, 2008, 11:20:19 pm
Looks nice, but the monotony of the sand and.. green thing (Not entirely sure), plus the water kinda detract from the piece..

Offline EvilEye

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Re: Desert Tile

Reply #2 on: July 11, 2008, 12:09:52 am
Looks nice, but the monotony of the sand and.. green thing (Not entirely sure), plus the water kinda detract from the piece..

 The green thing is probably the placeholder swamp tile.

 I updated the water though.

Offline tomblifter

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Re: Desert Tile

Reply #3 on: July 11, 2008, 12:19:36 am

 The green thing is probably the placeholder swamp tile.

 I updated the water though.
I don't know if its my monitor, or my eyes being too sensitive, but the new map seems to have too much contrast and hursts my eyes.

Offline Ryan Cordel

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Re: Desert Tile

Reply #4 on: July 11, 2008, 12:20:33 am
Well, it is somewhat worse now. The water was good as it, since it didn't have that much of an obvious pattern, and now the color is brighter and there's a visible pattern emerging. I'd advise you to possibly break it up a bit.

Offline EvilEye

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Re: Desert Tile

Reply #5 on: July 11, 2008, 06:34:44 am
 K updated, both the sand and the water.

Offline skeddles

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Re: Desert Tile

Reply #6 on: July 11, 2008, 07:51:06 am
In my opinion, the sand is way too orange(saturated), but that may just be your/the style.

Offline huZba

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Re: Desert Tile

Reply #7 on: July 11, 2008, 08:57:44 am
Usually the more you repeat something the less unique it should be. The sand and water tiles still have too obvious tiling. Grass and the brown stuff work better. You could use those previous versions of the sand here and there to break the monotony. So in short, smoothen the general sand tile and add a more unique tile here and there to make it more exciting. As for the sprites, they look like the float and aren't integrated to your world. Also the bottom gui isn't visible enough.

Offline EvilEye

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Re: Desert Tile

Reply #8 on: July 11, 2008, 02:13:12 pm
 Updated the sand again.

 There is probably no way to have wavy sand and not see a pattern, unless I wanted to do more then 1 tile. I can always add tiles later though.

 The gui visability is probably due to the font coloring. I'll take note of that for later.

 The entire world is randomly generated, so things are set in places that sometimes look bad. Such as the mountains and trees being set between two tile elevations. Later I will probably add some code to fix that.

 *UPDATE*

 Thinking about switching to a minimalist style and adding details with the objects. Check out the new grass. Tell me what you think.
« Last Edit: July 11, 2008, 07:31:28 pm by EvilEye »

Offline EvilEye

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Re: Desert Tile

Reply #9 on: July 12, 2008, 06:10:40 am
 Okay, big update using the minimalist style. I like it so I am going to use it  ;D

 Redid water, ground, swamp, sand.