AuthorTopic: bald guy strikes again, or my DEMOSCENE DEFINITION: junkchunk  (Read 7811 times)

Offline skw

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Commodore Supremacy 1954-1994.  SVGA: 640*480, 16 colors: Amiga OCS 4-bit palette (v 1.1)

okay, it's nothing that big to write a book about it and also I ain't for masking shortcomings with a seemingly elaborate bullshit notes, but the piece has a message (though it doesn't look like that, no doubt) I'd like to introduce to you here.  some little description, therefore, would be simply advisable.

it was done specially for a Polish demoscene compo but since today is the last day of active voting, I won't tell you the name, where it was conducted and how it came out.  that will be said later.

FINISHED #3 (out of 9) at the scene.pl Oldschool GFX compo.  take a look.

anyway, the process of making this one was quite painful and I was thinking (several times!) of holding it or taking a different approach and starting all over.  the original plan was to make a collage mixing some characteristics of a 3D rendering with the C64 palette and some static pixel art stuff, reinforced by the 4-bit Amiga OCS palette.  I'm a complete dumbass when it comes to 3D art, though, and as the time was running short, I had to find another passage to slip through.

the path I've decided to follow was then the Duke Nukem 3D map editor (by a talented coder named Ken Silverman, but that's of little interest for us here).  Murphy's laws, however, are always somewhere around and they happened to be true again!  everything was going on pretty fine till the moment of opening a specialist texture-editing software.  why it didn't work I may only wonder.  there was no other way of completing the collage, to my knowing.  henceforth, I rearranged the idea completely . . . I was hesitating to switch to the good old PII, but XP is merciless (the stuff didn't work on it as well) and there would be some massive pain in the ass with uploading all the data from the computer #1 to the computer #2 and the other way 'round, not saying of the computer #3 I'm actually working on.  see, it's goddamn complicated, or it's me being phucking lazy.  and I just wanted to avoid another Neverending Story. :)

junkbot: I've started with a texture and after changing my perspective, I was wondering how to utilize the stuff done so far.  I came to the quick conclusion of using the existing texture pieces as tiles, no problem.  and here it goes the dumb restriction (that gives the work more of the oldschool feel, I guess): the number of tiles was limited to 12 + variations . . . *gzzt!*


tile chart, or junkies (v 0.8 palette)

*bzz--* . . . and so I wanted to make a running construct out of them, as to symbolize the speed of changes occurring in the scene.  think of another little idea behind it: remember the old demoscene?  remember how those guys were able to turn shit into gold?  to build up *something* from completely nothing?  something that was functional and attractive, appealing or even enchanting?  that's it!

the text in the upper left: my earliest demoscene memories are those connected with the Amga/PC wars at the 1995/6 turn.  PC was generally considered inferior (as always is with the new stuff) and people were making fun of it in many different ways.  there was some in-demo and even grafitti propaganda (some funny tags still exist, I may take some pictures).  one characteristic quality of the time was its bad grammar frequently found in demos: purposeful or not.  this fact has found its place among the caption stylistics as well.  what's more, the wittings are typical for a Polish-American fashion, with elements derived from both cultures bound together . . . in a way.  look what the 'PC' sign is made of: it's negative.  the rhyme, in turn, was impudently stolen from a DangerDoom piece, "Space Ho's", which goes: "when it's on, it's on; space ho's coast to coast".

notes: I think it would make not bad an effect in an exemplary demo, and the style appears to be quite interesting: paraphrasing ptoing, I came with junkchunk codename for it, another option being elextrunk (electronics + chunk) or elexjunk (~ + junk).  I'll try to extend/improve it a bit, maybe on C64: replacing 8*8 squares and triangles with elements of computer architecture.  hmm, we'll see. . .

. . . and all because of phucking software rendering, or rather the fact I couldn't force it to behave like I'd wanted it to.  you know, I'm working on Vista. . . there things ain't that easy.

WHAT DO YOU THINK?  FEEL FREE TO C&C!  THANK YOU!

http://www.pixeljoint.com/pixelart/33768.htm
« Last Edit: July 06, 2008, 09:36:21 pm by johnnyspade »
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Offline Tobe

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Well, it's really 5am here, so I apologize not giving in anything constructive, but I just want to say - Super WALL•E!!! Sweet~

Offline skw

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thanks!  please, don't be afraid of posting your first thoughts regarding this one.  what do you think of it?  what do you feel looking at it?  how do you like the style?  shitty/cool?  why?  would it be sensible to pull it forth?  I'd like to gather as many different opinions as is possible, it's important to me.  would you help me? :)
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Offline Ryona

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aww, the comp-robot has a li'l peepee. That's so cute. hehe

I like this particular artwork alot. It's very eyecatching and interesting. It has a really great style to it.
I'm also impressed of the huge gradiant you created with just two colors.

Is the robot flipping the bird? lol

Offline PypeBros

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stunning.
if i had one thing to add, that would be readability of the pose of the robot. Especially, the right shoulder/arm/hand seems a bit oversized compared to the rest of his body, and his left forearm seems curiously long compared to the part between the elbow and the shoulder.

hth.

Offline Turbo

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just stopping by to say i like the palette, each individual part and the final work, including the assembled robot, the letter design and the background :)
But what's wrong with slutz 'n hos? they need love too :-*

yay, fallout girl newsboxed!
« Last Edit: July 07, 2008, 02:05:55 pm by Turbo »

Offline skw

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thx!

Quote from: Ryona
Is the robot flipping the bird? lol

hahah, you got it! :)  I thought it's not made clearly enough and so there's another interpretation: a Molotov cocktail afire.

Quote from: PypeBros
if i had one thing to add, that would be readability of the pose of the robot. Especially, the right shoulder/arm/hand seems a bit oversized compared to the rest of his body, and his left forearm seems curiously long compared to the part between the elbow and the shoulder.

good you've pointed them out.  the right arm is a weapon, not a limb in the general sense.  he wants to blast on everything with PC connections, you know. ;)  also, he's not a totally humanoid figure, so little 'exceptions' don't count.

Quote from: Turbo
But what's wrong with slutz 'n hos? they need love too :-*

sure, they do! :)  but those are PC slutz & ho's, not regular sluts and whores. :)  it's all about mid-90's PC/Amiga wars and the Commodore supremacy.  I'm a PC user myself, so don't take it seriously!

Quote from: Turbo
yay, fallout girl newsboxed!

wow!  :o  :o  :o  many many THANKS for the Razor feature!  that newsbox banner roxx . . . peremp-feckin'-torily!
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Offline Cammy

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I love this image, well done! I've set it as the wallpaper on my Amiga's Workbench desktop. It looks amazing when you stand back and see the whole robot and not just the individual pieces, but the detail is awesome too!