never used graphic gales, but i can guarantee you that if you get a look at that link i provided in my previous post, only those colours were technically possible on an EGA adapter, and only those that have a number in the "default palette" column were available after enabling EGA through the BIOS. You had to be a hardware guru if you wanted some other colour.
@mushroom, i wasn't refering to a restriction on the number of colors per tiles -- there weren't any : EGA graphic modes were purely bitmap modes -- i was more refering to the weird aspect of having dark purple, dark red, dark green and dark ceylan alltogether. I'd rather have used e.g. brown, dark-rey, red, light-red (maybe purple for AA between light-red and dark-red) for the cap of the mushroom and greys (plus cyans, maybe) for the foot of the mushroom.
Well, anyway, despite the numbers of hours i've spent *playing* EGA games, i'm not that good at 16-color pixel'ing with a generic palette, so i strongly suggest you read the "
Arne Palette" thread and study how guys around here do nice things with only 16 generic colors ... imho the EGA palette is one of the most difficult to master because it features almost only saturated colours and pure greys
It was just good for doing piecharts, noone liking video games or pixel art would have picked a palette like that.