AuthorTopic: Official Anatomy Thread  (Read 314857 times)

Offline Vagrant

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Re: Official Anatomy Thread

Reply #400 on: March 03, 2014, 06:56:26 pm
Once again, hello everyone.

I was just wondering if this looked allright?



Offline Pixelkh

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Re: Official Anatomy Thread

Reply #401 on: March 03, 2014, 08:44:29 pm
She has pretty broad shoulders for a lady in comparison with the hips. Could be right, but I'm not sure.

Legs seem fine in general, might take a look at the tibia.
If I take a look at my own leg, it seems it doesn't go down straight from the knee but bends a little outwards.

Pose isn't very dynamic, but I guess that's a choice. I wouldn't stand like that comfortably irl, but I'm not a lady and I don't really know the context.

I guess she will be clothed later?

Offline Vagrant

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Re: Official Anatomy Thread

Reply #402 on: March 03, 2014, 09:02:21 pm
Yeah, I just wanted to make sure the body shape was good.

I went out for a walk to keep my eyes off of her for a bit. Now that I come back, I can see that her arms are way too big for the original aims. Should be an easy fix.

A male version is to come in a few.

They're both to be in a classical-esque ''ideal'' anatomy for a pseudo victorian steampunk era.

Offline Vagrant

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Re: Official Anatomy Thread

Reply #403 on: March 03, 2014, 11:31:22 pm
Current one

Offline wolfenoctis

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Re: Official Anatomy Thread

Reply #404 on: March 04, 2014, 05:04:39 pm
Nice work Vagrant, some thoughts on the body:

Offline cels

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Re: Official Anatomy Thread

Reply #405 on: March 04, 2014, 06:09:27 pm
My amateur opinion is that Vagrant's version looks like she's cautiously moving forward with a gun, whereas Wolfenoctis' version looks like she's standing confidently, observing something. Of course, the facial expression certainly contributes to my impression, but it seems reflected in the different pose as Vagrant's model is holding a weapon in front of her, shoulders facing more towards the viewer and her right knee is pointing in the same direction as she's holding the weapon, which gives a sense of direction. Wolfenoctis' version has the hand over the opposite thigh, and both her shoulders and her knees are facing in the same direction as she's facing. She looks more static.

I'm probably wrong about this, or perhaps it was a conscious decision on your part, but I'm not sure that the edit reflects what Vagrant was trying to accomplish. Maybe you just wanted to show a different pose, but I thought I would point this out, just in case.

Incidentally, I liked the broad shoulders of the original. She looked like a beautiful, powerful and strong Scandinavian woman. Now she's more petite and French-looking. There's no love for the plus size women in computer games these days  ;D

Offline wolfenoctis

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Re: Official Anatomy Thread

Reply #406 on: March 04, 2014, 06:54:36 pm
My edit is soley made to illustrate what I think are the anatomical and proportional errors in the original, I wasn't trying to make any suggestion as to the feel of the character, just the body itself and its proportions. I don't know what Vagrant's intent with the character is, also technically my edit has more muscle mass and wider shoulders, I think its just the hair makes the head look bigger.  ;D

Offline Vagrant

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Re: Official Anatomy Thread

Reply #407 on: March 04, 2014, 08:28:34 pm
Interesting perspective there Wolfe. I'll study it thoroughly.

Also, forgive me Cels.. The intention was no doubt to go petite French-like, since this is precisely the style I want reflected in the steampunk environment. As well as British likenesses, no doubt.

There could be exceptions, and no doubt some strong women types, but we'll see as the months roll by. There'll be plenty of these coming all the time, and even more so when actual development begins early 2015~


The full-body poses might be used for character dialogue, and/or character customization screens. Think Fire Emblem: Path of Radiance style for dialogue, or like Cyangmou's recent gothic dieselpunk mock-ups. Maybe we'll use the top part of the figures only, like in Final Fantasy Tactics. Just a face next to a textbox, but who knows.

Point being, they can be dynamic, but they don't have to. However it's an excellent practice, that can greatly enhance the character's personality. This is definetly the next step for me in regards to anatomy. Pose flavor.

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Re: Official Anatomy Thread

Reply #408 on: March 04, 2014, 10:18:48 pm
I like how Vagrant's version has the shoulders more twisted forward.. it adds a subtle flavor.
But her right arm; perhaps both arms, look a bit awkward. I would recommend re-gesture drawing them at this point.
Make both look more relaxed if you can.

Offline cels

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Re: Official Anatomy Thread

Reply #409 on: March 04, 2014, 10:44:29 pm
@Wolfenoctis: It makes sense then! And spot on about the muscles / shoulders / hair  ;D

@ Vagrant: Well, I'm sad to hear that, but I was actually going to write "British" before I wrote "French", so I think you nailed the ethnicity at least!