AuthorTopic: Official Anatomy Thread  (Read 250393 times)

Offline Scribblette

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Re: Official Anatomy Thread

Reply #180 on: June 23, 2009, 08:29:43 am
:)

I figured I should be taking a proper look through here too. Whole buncha saves to desktop for sorting already. That Loomis link is super (hey, the lass there has her legs together!  :lol:)
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Pixelated Anatomy|Foliage

Offline Helm

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Re: Official Anatomy Thread

Reply #181 on: June 23, 2009, 11:08:21 am


the leg i drew for Scribblette, occured to me that i should probably put my own advice up for critique if i'm going to stand by it and this is a pretty good place for that

I'm no expert but this seems pretty solid. Both realistic and dynamic. Perhaps the knee needs even a bit more disambiguation, but that's a matter of pixel level finish, not bad anatomy.

Offline Scribblette

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Re: Official Anatomy Thread

Reply #182 on: June 24, 2009, 02:51:28 am


the leg i drew for Scribblette, occured to me that i should probably put my own advice up for critique if i'm going to stand by it and this is a pretty good place for that

*grins stupidly*

Aha! I have something! This anatomy book here states that there are TWO bones in the lower leg there, not one. Aren't I clever!

 :D

Okay, so he knew that already. :) For anyone who doesn't, from what I can see it's a combination of the two bones that has the fibula (a thinner bone on the outside of the leg) creating the bowing effect, which I think was what ND was demonstrating. The tibia itself curves only very, very slightly.

According to a text here on "congenital unilateral bowing of the tibia and fibula":
Bowing of tibia refers to bending of diaphysis with apex of curve directed anterolaterally, anteromedially or posteromedially. Posteromedial bowing
of tibia is a congenital condition often associated with calcaneovalgus deformity of ipsilateral foot. This condition undergoes spontaneous resolution to a major extent, often leaving only leg length inequality.The latter may result in abnormal gait and backache..."


Phtooie! i.e. if the fat bone is curvy instead of the skinny bone, you go owies and walk funny.

As far as planning out the body goes for miniature sprites, I doubt you'd need to focus on two bones instead of the combination...
« Last Edit: June 24, 2009, 03:04:24 am by Scribblette »
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Pixelated Anatomy|Foliage

Offline ndchristie

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Re: Official Anatomy Thread

Reply #183 on: June 25, 2009, 06:24:55 pm
you're mostly right, but don't neglect the shape of the tibia, is has a built-in ridge even in the most pefect examples which does bow out and the profile of which can easily be felt.  the strong devision there in the sketch between light and shade is not an illustration of the fibula, but of that ridge.

in the end what it comes down to is being able to observe the way contour and light changes over the form and figuring out how it will change when the form moves.  for the shin, the important part is not necessarily whether the bowing is due to the tibia or fibula, but that the bow is a constant because it is defined by a bone.  the calf on the other hand will change size and position based on the movement of the leg. the adductors are quite visible when the figure stands with the leg closed, but open they smooth out almost completely.  under the hip, your gluteus medius (occasionally called the hip adductor) along with the tensor wrap around the hip and create a soft form between the hard crest of the hip and the hard top-point of the femur.  the sartorius, the only function of which is to assist all other functions, wraps around and adds a predictable irregularity to the vastus muscles (favoring the inner bottom and the upper middle for form.  the kneecap in a standing position sticks out from the lower point of the femur, but in a bent-knee position is more or less a smooth extension in the direction of the upper leg while the tibia and fibula drop.

my point - it's not really helpful to learn what a leg looks like because it changes so much.  what's best is to learn why it looks like that so that you can construct the basic forms of it without reference and, more frequently in a game-oriented world, in stylization and abstraction (things i still struggle with).
A mistake is a mistake.
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Offline Scribblette

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Re: Official Anatomy Thread

Reply #184 on: June 27, 2009, 02:33:48 am
Ow. Comprehensive. Have to pull book out again and see which muscles are which. Bones looked easy to learn. Muscles look ... mad... so much practice required!

Oh well, not like there's any other option.

Unless... unless, that is, I stick to designing worlds where the only residents are giant spheres that roll by ejecting streams of gas through holes about their body. I suppose that'd make for some interesting armour/weapon upgrades...

Ach, muscles it is. :)

Edit - I don't know how close this is to what I SHOULD be reading, but I did find it handy whem stumbled across via google a few days ago, when looking up just how mild the difference between human skeletons was. Goes through all sorts of anatomy, human and animal.
« Last Edit: June 27, 2009, 02:45:27 am by Scribblette »
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Pixelated Anatomy|Foliage

Offline Atnas

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Re: Official Anatomy Thread

Reply #185 on: June 27, 2009, 01:59:46 pm
Oh that's a really nice link.

I burst out laughing when I got to the end, realizing that all the attention spent on learning both human and animal anatomies was SO YOU CAN DRAW FURRIES.

Offline Scribblette

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Re: Official Anatomy Thread

Reply #186 on: June 27, 2009, 02:06:45 pm
I struggled so hard not to give that punch line away. XD

Edit: I didn't want to hijack this thread too much so all the chatter re pixel anatomy studies are in the other thread, but since it's under-the-skin maybe this is appropriate. I doubt I'll do a muscle version this size, but will probably sketch that up to pixel better. And yes, they're missing something like 3 ribs on either side and extra forearm and lower leg bones.  ::)
 
« Last Edit: June 27, 2009, 02:14:04 pm by Scribblette »
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Pixelated Anatomy|Foliage

Offline eckered

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Re: Official Anatomy Thread

Reply #187 on: July 16, 2009, 01:39:59 pm



just thought id pop in and say thank you for this,
seeing the breakdown of a leg's anatomy in a simplified, color coded form really helped me to understand the way legs work.  ive been drawing from this sketch ever since i first saw it in scribblettes thread :)

edit:  these were the first leg sketches i did based on that drawing. 
http://img376.imageshack.us/img376/7083/img3727.jpg

and a sketch of my own that i wouldnt mind being critiqued
http://img265.imageshack.us/img265/281/img3728.jpg
« Last Edit: July 16, 2009, 01:49:38 pm by eckered »

Offline Jakten

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Re: Official Anatomy Thread

Reply #188 on: September 07, 2009, 12:34:36 am
Spent a good amount of time drawing some feet today, I need to get back into drawing from life. I feel as though my skills are waning. Still having trouble understanding foreshortening and the way hands and feet are constructed.



Also a hand.

Offline CrazyMLC

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Re: Official Anatomy Thread

Reply #189 on: October 09, 2009, 09:04:53 am
Wow, after reading through this thread I'm really amazed at some of the quality, I am really just stumped at finding a better word than amazed.
Flabbergasted?
Awed?
Well, I need a thesaurus if I want more right now but I have some art I'd just like to pin up on the fridge here.
http://i85.photobucket.com/albums/k42/crazyMLC/drawing.png
Probably my best human drawing. >_<
I think that's kinda pitiful now, so I'm just going to study all of these pictures...
« Last Edit: October 09, 2009, 10:50:50 pm by CrazyMLC »