Original pieces were:
SalarymanSad girlCritique received and heeded from posts:
ShermanArachneBenWillowshuZbaFor which I thank them greatly. Most points addressed to the best of my ability. Here are the newest pieces:
Only piece of critique I didn't go for is the gun crit, I really don't care to have super-realistic guns, it's a gun. Oh and salary dudes leg is still bent at an impossible angle, but I sorta like that bit so I keep it!
Now, here are some replies to the other posts in this thread:
Cow: not bad at all! Work with a more precise medium next time (or at a bigger size at least) so the grain doesn't cover up mistakes. The body anatomy is pretty much ok from my point of view, but you gotta draw hands, lots of them. Forget the hair on the head for an anatomy model, don't obstruct the facial features, draw as analytical as possible, these are SCIENCE!! drawings, not 'let's express a character' art pieces. Do not cut off such pieces at any point, draw it all, draw the legs, draw everything. Is this from reference, from life? Keep it up!
Ryumaru: ace stuff, very rigorous. Impressive that you're working the bones below the body. You'll certainly be going places, fast. I have no real critique for you, you know more about bones and arms and backs than I do. Please, please give critique and paintovers to other participants in the thread though. Giving back is wonderful.
Skurwy: yeah, perhaps some exercises later on, sure! When I have some free time.
Atnas: same here for my lack of SCIENCE. The thing is, I come from a comic-art background (uh, I think it shows) and not a fine-art background. In my field, copying reference is usually considered lifting, art-theft, exactly because in your finished comic you don't have at the end some sort of archive of used reference and pictures to be honest. So if there's a precious thing in my field (at least in most cases) is a strong inner eye for construction, characterization and storytelling. Anatomy is important as far as it communicates emotion and character. You'll notice that almost all of my character art is like this. I am no anatomy expert by any chance, since I literally have learnt anatomy 97% by memory and trying to find
applicative construction of the human form in a story-telling medium. I need to bust out the SCIENCE much, much more too, and I hope this thread will help me. In the end I will always work from memory for my proper comic-art because it's an issue of ethos (plus I do not have delusions of being a fine artist. If it reads, if it is placed in its proper field, if it emotes, it works for me) but I'd rather learn the SCIENCE and then rest it aside than hide behind my finger. So yes, this thread will be very good for me too, especially since I'm going to be drawing a lot of comic pages the next few months and I'll need your help much more in those than in pixel art.
The arm you drew does not obey a reasonable foreshortening. The upper arm is really short compared to the fore. The actual construction of the fore is convincing enough as far as I'm concerned. The head is much more problematic. Start with a perfect circle when doing head construction, right now it's a bit misshapen. Avoid scribbling, every line should be intentful. Don't shade vague areas as much as define with your pencil, in straight lines (think like a low-poly 3d artist. Look at what ryu did with the shoulder-blade bone, first a triangle, then a polyhedron, then a full shape, then rendered) the different areas of overlapping shading. Think in volumes, not details. High contrast is the friend of the anatomy discipline because it forces you to deal in clean volumes, not implications of volumes, not promises of volumes. As a comic artist I am a bit biased here, but I say: if you can't render it in 3 values (black, mid-tone, white) then you cannot render it at all and more rendering can save it but it will just distract from your disability.
Study ears (also Helm: study ears), study eyes (same, Helm) don't scribble. If you want a paint-over, shout.
Feron: we've talked in private on these pieces, I think more ground-up arm studies will help, and never stop revising the full-body diagram until you feel confident enough to let it rest for a while, and work on heads then.
edit: because the sadgirl edits are pretty nitpicky, here's an anim that will override your eye memory
More substantial changes than they seemed at first, huh? 2 is newer, and hopefully better, btw