Phew! Once again, thanks for taking the time! Here's what I've got:

- Tried to improve the pennant and get the whip action going. I may have gone too far? But I think it's ok.
- Didn't want to do the ripples because the perspective of the foreground is kind of a bit funky and I didn't want to draw attention to it. But now that I've done it, I actually like it and I feel like I learned something from it. So thanks for encouraging me. Unless it now looks ugly, in which case FML.
- Still need to fix the ripples.
- Great edit of the cheese chest! I immediately felt really stupid when I saw your edit. How did I not think of that, when I'd been looking at wood panels as a reference? Anyway, I love your edit and I think I've come as far as I can without 100% copy paste. Hard to avoid when there are so few pixels.
- Thanks for feedback on sword and gauntlet. I forgot all about that gauntlet.
- Softened the highlights on the top of the chest.
To do:
- Fix the trees.
- Fix the water ripples.
- Bring back the golden animation on the chest. (Btw, reference
HERE 
)
- Double the frames from 18 to 36 again in order to even out the knight's head movement. He looks really nervous now. Which is funny, but not intentional.
- Sleep, at some point. Maybe.
EDIT:
No sleep for me. Check, check and check. Trees are still a bit cartoony, but better.

EDIT2:
And here's another female commoner. I'm kind of struggling with how to do complex fabric folds at this scale without making it too noisy and harsh, and having too much banding. There are so many not-quite-parallel lines of shadow and highlight running down her dress to make the folds and layers. It ends up being either banding or noisy, I think.
Any advice, pixel smiths?
