Definitely not pedantic, I'm just happy for all the CC and wary of turning down good advice, because I know the feeling of investing time in CC and then being ignored. And also, I tried to start this project of pixel art world building in 2015 and I quickly gave up because I realized I didn't have the skills yet, so I'm really thankful for the help to continue.

In 2015, I burned out and lost interesting PA for a while. Partially because of my own issues and partially because I felt like there was too much apathy in the community (being more apathetic myself probably contributed). Started pixelling again during the pandemic and now I can continue the project in 2021. I think I'd have been fairly pleased with my latest work if I could see it in 2015. And I'm only just getting started, hopefully. But there's no way I'd get to this level without heaps of CC and many edits.

(Some of these skirts / dresses don't make any physical sense at the moment, in terms of how the fabric folds, but I'm already on the case.)
Thanks for the tips, recommendations and edits. I like many of the things you did and tomorrow I'll get back to work and update some of my designs.
EDIT: Will work on improvements later. Just posting the character I did this morning while having coffee. Hoping to crank out one per day and I'll stop at 120 characters. Reference
HERE.

EDIT2:

Thanks for the crits, fskn!
- Tried to improve the lower arm of the mason.
- Tried to find a compromise with the ginger lady's hair, also worked on her clothes and her arm. I don't want her hair to look like tentacles or thick braids but I think I do like something in between.
- I bit the bullet and added another colour for the hair. Maybe it's a bit too yellow. After looking at your improved versions, I looked at a bunch of references (should have started there) of shiny blonde hair and I feel like I have a better grip on it. When it's super shiny, hair looks almost like metal (which is also shiny, so why didn't I think of that?) and tends to reflect most light at its most concave rather than its convex parts. But I don't know if I managed to get that across. Maybe there aren't enough pixels to get it 100% right.
- Your edit of the archer's hand was absolutely Michelangelo's Adam level pixel art. Really amazing and I tried to recreate it without copying it. Good point about holding the longbow, I realize that I should have been looking at how archers in real life fire their bows instead of simply looking at that statue. And I do like the look of the partially transparent bow string but I'm not sure it fits with the style. On the other hand, maybe it looks daft to have no string. I'll have to think about this. I also looked at a lot of slow motion video of longbows (and recurve bows) and I didn't see any examples of super dynamic bow strings upon release. I think your version looks good and intuitive but I'm not sure I want to exaggerate that much. Choices, choices. I also updated the bow quiver. Nice detail of having one grounded arrow not totally vertical.