AuthorTopic: Nuclear Ocean sprites  (Read 11330 times)

Offline Zero

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Nuclear Ocean sprites

on: June 19, 2008, 12:46:47 pm
Hey Pixelation! Haven't used this account in sooo long, but I've been doing more pixel art lately, so I figured I'd start posting again.

These are the main character sprites for a game called Nuclear Ocean I started working on:


Also, a swim animation of the squid:


The game is a side-scrolling shmup, so I know that the squid is at the wrong angle. Here's the story behind that: the game was originally going to be a top-down, vertical shmup, and the squid was the first one I worked on. Anyway, does it still look good with the rest of the sprites, or should I change it?


6/19: New death/hurt animations for the fish, shark and turtle:
       
Not sure what to do for the squid, seeing as they don't have skeletons... Any suggestions?


More animations/HUD/attack sprites coming next.
« Last Edit: June 20, 2008, 01:13:50 am by Zero »

Offline Ben2theEdge

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Re: Nuclear Ocean sprites

Reply #1 on: June 19, 2008, 01:50:30 pm
One thing I would advise thinking about a little more (if you haven't) is the fact that you're using both double-thick outlines and a lot of dithering. This is a bit of a strange choice to me since the outlines are very clean but the shading/coloring is very rough; to me, these are two ideas that don't share space together very well.

The other thing I'd like to comment on is your animation. I really like the tentacles but the rest seems very rigid and stiff, because you tried to reuse as much of the first frame as possible. The worst offender is the nose that grows and shrinks. It looks like you're going for some stretch-and-squash which I think is a great idea considering the style of the characters, but if you're going to do it you shouldn't be afraid to go all out and have some fun with it.

This is a very poorly and hastily made example, and it's a bit exaggerated for the sake of demonstration; resizing like this should always be cleaned up afterwards but I just wanted to get the general point across.
« Last Edit: June 19, 2008, 01:53:08 pm by Ben2theEdge »
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Offline Zero

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Re: Nuclear Ocean sprites

Reply #2 on: June 19, 2008, 06:57:07 pm
One thing I would advise thinking about a little more (if you haven't) is the fact that you're using both double-thick outlines and a lot of dithering. This is a bit of a strange choice to me since the outlines are very clean but the shading/coloring is very rough; to me, these are two ideas that don't share space together very well.

Really? I thought it was a good blend of the two, especially on the turtle... I'll try doing one that looks cel-shaded and compare them.

The other thing I'd like to comment on is your animation. I really like the tentacles but the rest seems very rigid and stiff, because you tried to reuse as much of the first frame as possible. The worst offender is the nose that grows and shrinks. It looks like you're going for some stretch-and-squash which I think is a great idea considering the style of the characters, but if you're going to do it you shouldn't be afraid to go all out and have some fun with it.

This is a very poorly and hastily made example, and it's a bit exaggerated for the sake of demonstration; resizing like this should always be cleaned up afterwards but I just wanted to get the general point across.


Wow, that looks way better! I'll defintely have to do something more like that. Amazes me that such a simple change makes such a huge difference. Thanks for making that edit. ;D

Offline Drazzke

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Re: Nuclear Ocean sprites

Reply #3 on: June 19, 2008, 08:45:16 pm
Looks pretty good, I personally think the border is fine.

The turtles head and neck look a little odd though. It looks almost as if the turtles head is coming out of the top of the shell, where with most turtles (I think..) their necks seem to come out beneath the shells top: Refrence

The shark may look a bit better if his/her mouth was closed. Just a personal opinion :P

Otherwise, I think they are pretty good  ;D

Offline Zero

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Re: Nuclear Ocean sprites

Reply #4 on: June 19, 2008, 08:49:00 pm
Looks pretty good, I personally think the border is fine.

The turtles head and neck look a little odd though. It looks almost as if the turtles head is coming out of the top of the shell, where with most turtles (I think..) their necks seem to come out beneath the shells top: Refrence

The shark may look a bit better if his/her mouth was closed. Just a personal opinion :P

Otherwise, I think they are pretty good  ;D
lol, that's what I was going for with the turtle head, but I can see now how it looks weird. I'll have to fix that.

Also, I think you're right about the shark. Besides, I need to make sprites (just single frames) of each animal attacking, so the open mouth will work for that.

And lastly, I added a couple new animations just after you posted.

Offline chriskot

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Re: Nuclear Ocean sprites

Reply #5 on: June 19, 2008, 09:02:48 pm
One quick thing that I noticed immediately is that the shark could use some ribs in the hurt animation. Having only that one rib leading down to the fin looks a bit awkward.

I like the colours. The squid is my favourite so far, but then again I have a thing for invertebrates.

Offline Zero

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Re: Nuclear Ocean sprites

Reply #6 on: June 19, 2008, 09:27:25 pm
One quick thing that I noticed immediately is that the shark could use some ribs in the hurt animation. Having only that one rib leading down to the fin looks a bit awkward.

I like the colours. The squid is my favourite so far, but then again I have a thing for invertebrates.

See I was going to do that, but then I realized that sharks don't actually have ribs going down their bodies. Should I try to fit some of that stuff next to it's head?
« Last Edit: June 20, 2008, 02:15:12 am by Zero »

Offline Drazzke

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Re: Nuclear Ocean sprites

Reply #7 on: June 19, 2008, 09:35:46 pm
I didn't see the hurt animation when I posted last.

I like them, but I agree that the shark needs a little more of... something.

As for the Squid, it could just be black, no white bones or anything? I don't know if that would look very good, though.

Offline wah_wah_69

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Re: Nuclear Ocean sprites

Reply #8 on: June 19, 2008, 09:59:33 pm
Squids do not have bones but they do have a cartilage, in fact the sharks skeleton is entirely made of cartilage.

http://seawifs.gsfc.nasa.gov/OCEAN_PLANET/HTML/squid_support.html

http://z.about.com/d/greekfood/1/0/1/8/thrapsala06_499.jpg

For the dead turtle youd could leave just the shell, or the shell and bones like now but crack the shell so it reflects it's wounds before death.

Offline Souly

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Re: Nuclear Ocean sprites

Reply #9 on: June 20, 2008, 12:52:03 am

For the turtles death I think the turtles whole shell should just go black and show his bones, the turtles spine goes across the top of the shell.

Also maybe you should close the sharks mouth.