AuthorTopic: Cheetah Men - Apollo + Aries  (Read 9032 times)

Offline Turbo

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Cheetah Men - Apollo + Aries

on: June 19, 2008, 02:54:18 am
Hi guys, long time no post, work's been unforgiving. Trying to slowly catch up on art in general, pixel art in particular.
Here's Apollo from the legendary Cheetah Men:
   
(latest)
Love to hear some thoughts!
If i get the time, i'd like to do more of these.

For the Cheetah Men awesomeness in action, see the vid http://www.youtube.com/watch?v=0H2QpaHjO-Q, with a short explanation here http://kotaku.com/gaming/clips/worst-nes-game-evar-has-awesomest-music-316014.php

edit: pallete variation + some stuff. I need to be bolder with colors and to put more contrast into the stuff...
« Last Edit: June 27, 2008, 04:39:38 am by Turbo »

Offline AlexHW

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Re: Cheetah Men - Apollo

Reply #1 on: June 19, 2008, 01:53:41 pm
looks pretty good in general..but the form is very hard to read at first glance. the arm in the middle of his body makes it look more like it is his chest.. not saying his pose is bad, just that it is hard to read.. id work on making it more readable by defineing the forms so that they can be distinguished from each other.

Offline Turbo

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Re: Cheetah Men - Apollo

Reply #2 on: June 19, 2008, 01:57:11 pm
I see what you mean, i'll work on that. I probably coud do with just chaging around shading in some parts, or reworking the back.Thanks for the comment.

Offline Sardone

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Re: Cheetah Men - Apollo

Reply #3 on: June 19, 2008, 04:01:33 pm

 ???

Offline Turbo

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Re: Cheetah Men - Apollo

Reply #4 on: June 19, 2008, 06:56:38 pm
Sardone, yeah, i'm thinking of shading similarly to your edit. Basically some parts need more contrast/depth, and the leg, thanks. The Cheetahmen don't wear shoes though :)

Just checked it out in a different laptop screen... the colors look hideous, while in my home Crt and Lcd they look better.

Offline wah_wah_69

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Re: Cheetah Men - Apollo

Reply #5 on: June 19, 2008, 07:33:53 pm
I think you're missing one key feature of the cheetahmen: the spots.

Offline Turbo

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Re: Cheetah Men - Apollo

Reply #6 on: June 24, 2008, 04:15:01 pm
Nice catch, wah_wah. I'd planned on adding them in the end but forgot. They do add a lot of life to the sprite though.
Here's something that attempts to adress the crits, thanks for the help!

I think i'm gonna do another Cheetah now...

Offline Helm

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Re: Cheetah Men - Apollo

Reply #7 on: June 25, 2008, 09:07:31 am
are you sure your monitor is finally calibrated? 'Cuz that's pretty eyeburn right now!

Offline Turbo

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Re: Cheetah Men - Apollo

Reply #8 on: June 25, 2008, 09:29:54 pm
No, i have it calibrated mostly by eye and for confort, considering the low light i usually work in (not complete darkness, but dark).
I'll look into calibrating though, and further adjusting the palette.

Edit:calibrated (just needed to up the contrast), and i'm not really seeing what you mean. Eyeburns where? Near the higlights? The whole thing? I tried it against backgrounds with different hues and ligthness, and calibrated the palette so that it would could be seen well against bright or dark backgrounds, and the details would pop out well. (like the white snout fur could be distinguishable from the head's yellow fur).
« Last Edit: June 25, 2008, 10:04:21 pm by Turbo »

Offline Feron

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Re: Cheetah Men - Apollo

Reply #9 on: June 25, 2008, 11:37:19 pm
What you describe as white fur, is a eye-burning cyan color on my screen.

most of the colors are overly saturated and that arm is pretty unreadable..