Critique > Pixel Art

Clouds and purple

<< < (2/4) > >>

SeinRuhe:
Ohhhhh, I thought that was some kind of poisonous fog! But now that you mention those are clouds I even see a zeppelin that I missed before!

- You are 100% right about that far highlights, there's no way they could exist, my bad.

- You did a great job with the clouds that I misread as dense, poisonous clouds, thing is, I do suck doing clouds, that's why they look like mountains  ;D

- I think your character looks great with the details, to be honest the main and maybe only reason why I took so many details out of your character is because I suck at drawing folds and drapery. Merging shapes is just a resource that I find interesting because it makes the spectator complete shapes in it's head and as a bonus it's a good justification for my laziness.

- Disclaimer, this is a non paid promotion and no one is pointing a gun at my head I swear, anyway, I would highly recommend aseprite for pixelart, is cheap, is great, has animation features and looks like a software made for a 3 year old (So everything is easy to learn)

- Keep the great work and hopefully lets keep this forum alive.

fskn:
Ooooh, those are clouds and that in the middle is a zeppelin? It all makes sense now, but boy is it hard to convey that.

I tried and... Well, wasn't that successful. I think maybe they will always end up looking like either trees or rock formations or clouds.



Played around with the robe as well, pulling it a bit to the left and added some waves to try and convey the sense of the wind blowing. It's still a bit (too?) stiff on the right, though...

As for the zeppelin, I think it could have a bit of, or a more pronounced fin.

eliddell:
Quick, crappy paintover that attempts to make the clouds more clearly cloud-like:



If it isn't immediately clear, what I mostly did was lower the level of the clouds relative to the buildings, especially that one tower on the third hill back, and make the dropoffs sharper in spots.  I . . . think it worked at least a little bit?  Although the dirigible now looks like it's about to have a Controlled Flight Into Terrain-type accident. ;)

I also give the dirigible itself some (dim) running lights and punched up the contrast around the gondola to try to make it read more clearly without drawing attention away from the main figure.

fskn:
Good ideas, eliddell.

I tried something with the clouds, too. So, how about if they were more like wisps as they get closer to the airship?



-----

Man, those buildings far in the background look so good.

-----

EDIT: Oh, wait... How about a wisp going in front of the airship?
EDIT2: Erhm, maybe not. It could render the airship unreadable.

-----



Yeah, doesn't work.

cels:
Once again, thanks to everyone for taking the time to help me! Without Pixelation, I would still be using the MS Paint spray tool to draw clouds.

 

What's new?
- Tried to improve on the tree bark, borrowing from fskn.
- Tried to improve on the robes, stealing the swishy robes of fskn and the SFW-robes by SeinRuhe
- Tried to improve clodus in foreground (now with 50% more wispiness) and background (copied fskn, got rid of those warm purples that didn't belong)

I'm a slow learner, so sorry if I missed / ignored some good advice here.

@SeinRuhe:
- I totally take your point about the character design. In the future, I will steal your idea because I love the way you repainted him/her. However, for this particular piece, I want to add a little bit of detail to the character just to make the eye linger for a little bit, so I think I need something like exposed pouches, belts, weapons or something like that to keep it interesting. And I feel like more folded robes give the eyes more details to chew on as well. If I had a more eye-catching background, I think I'd swap to a simpler character design.
- Thanks for the tip, I will check out aseprite! It seems all the cool kids are using it on PJ Discord.  ;D

@eliddell:
- I see what you did with the clouds and I understand it, but I can't help but feel that it helps if the clouds are hugging the terrain more (like water or like this) to make it easier to read the clouds as a 'foggy ocean' rather than a collection of big clouds that aren't really touching the mountains. I actually started out with the approach you took, then I tried to make the clouds hug the terrain a bit more. However, there are probably better ways I could have done it. I don't think it's problematic that the clouds are almost at the level of the buildings, but I could be wrong.
- I agree with you that my zeppelin has readability issues. However, I think shining lights would attract too much attention to something that is supposed to be a nifty detail and might look too modern / steampunk for a fantasy setting. Maybe I'm being stubborn, I will think about whether my zeppelin needs to have better readability.  :-[

@fskn:
- Wow, 4 edits! Thanks! I've tried to adjust the clouds according to the version that looked best to me. I don't think I have the skills to have layers of clouds on top of each other or a partially concealed zeppelin. I'm not that good of a pixel pusher.
- Adding a fin to a zeppelin totally makes sense, however... as I understand it, fins don't actually do anything unless your zeppelin has some sort of propulsion, like a propeller. With this being fantasy sans steampunk, the zeppelin has no propulsion. That means it can only actually steer by changing its altitude and trying to hit a wind that blows it in the right direction. So why not simply have a sphere shape instead? Well... because... I don't know! I haven't worked that out yet.

---
EDIT:

Do you guys think it's realistic to have a cool looking diamond pattern? Or would it look dumb at this size, or even detract from the overall impression by simply adding a pointless distraction?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version