AuthorTopic: Biker Bob vs Suburbian Zombies (first post updated)  (Read 13283 times)

Offline Souly

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Re: Biker Bob vs Suburbian Zombies

Reply #20 on: May 26, 2008, 12:54:21 am

Decided to kill off the first granny.
Mail box fell over.

That is some nice pixel animation. :]
I'll have to see what I can do.


So like this liksmaskaren?

Changed the far hand movement.


Edit: started a chain twirl animation
« Last Edit: May 26, 2008, 02:45:10 am by Souly »

Offline PypeBros

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Re: Biker Bob vs Suburbian Zombies (updated)

Reply #21 on: May 26, 2008, 06:30:39 am
afaik, chains do not really stay straight when you make them turn around (unless you make them turn *very* fast), but rather bend a bit as it takes more and more time for the movements to commit towards its end.

Offline Willows

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Re: Biker Bob vs Suburbian Zombies (updated)

Reply #22 on: May 26, 2008, 06:41:01 am
Love it, which is why I've kept silent until now.

BUT, two things.

One, I think the animation of the chain is fine but won't it get totally lost when standing on a sidewalk or in front of a garbage can?

Two, the half-second you'd have to wait after pressing the -swing the bat- key would be EXTREMELY annoying during gameplay. You don't have TIME to wind up, man! A zombie is attacking you!

Offline Souly

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Re: Biker Bob vs Suburbian Zombies (updated)

Reply #23 on: May 26, 2008, 07:17:35 am
Well notice the hands stay on the bat, I was hoping that it would just play the animation from that point and then continue as the person kept pressing attack.

As for the chain color, I'll change it.
« Last Edit: May 26, 2008, 07:25:15 am by Souly »

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Re: Biker Bob vs Suburbian Zombies (updated)

Reply #24 on: May 26, 2008, 08:05:56 am
Two, the half-second you'd have to wait after pressing the -swing the bat- key would be EXTREMELY annoying during gameplay. You don't have TIME to wind up, man! A zombie is attacking you!

So that might be the key for proper use of the bat. E.g. Biker Bob can move at normal speed if attack button is idle, grab the bat when you press the button (and then still move, but slower) and attack is unleashed when you release the button. I'd suggest that he just punch the zombie if button is hit too fast (inspiring from megaman's shots).

Offline Souly

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Re: Biker Bob vs Suburbian Zombies (updated)

Reply #25 on: May 26, 2008, 08:13:57 am

Still not enough carnage for me...

I made an old stores clerk.

Offline Liksmaskaren

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Re: Biker Bob vs Suburbian Zombies

Reply #26 on: May 26, 2008, 09:19:31 am

So like this liksmaskaren?

Yes!  ;D
Hardo Rocko!

Offline megane

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Re: Biker Bob vs Suburbian Zombies (updated)

Reply #27 on: May 26, 2008, 12:46:07 pm
You could have two bat attacks, a quick little smack for tapping the button and that big overhead smash for holding it down.  Think, uhhh... Knuckle Joe in Kirby All-Stars :D

Bob's nuclear cowlick is pretty much the best thing ever.
ano hito wa jiku ga buretanai
suteki

Offline Opacus

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Re: Biker Bob vs Suburbian Zombies (updated)

Reply #28 on: May 26, 2008, 03:33:34 pm
Here comes the critique train, choo choo!

About the run animation. It doesn't work. I'm actually only assuming it's a run, it's hard to make out from a walk in this case.
But since he's killing zombies and trying to save the world and all, I'm just assuming he's in a hurry and running.

He doesn't seem to be pushing any weight at all. Running is basicly pushing yourself away with one leg and catching yourself with the other.
We push, fall, and catch ourselves and that goes on and on.
When we catch ourselves one leg has to carry quite alot of weight, so that's why the catch is the lowest part in the run. Also called the 'down'.
Then we push ourselves away, with a certain amount of strength, propelling us foreward. So the leg stretches as far as possible. This is why the push off is the highest point.
Or, the 'up'. Take that in mind when you make a run animation.

Inbetween the up and the down, we have the contact.
The contact comes after the highest point of the FEET.
This is where the foot makes contact with the ground, but it doesn't take the weight yet, so the leg is still stretched.
And remember, heel hits the ground first :)
Normally we also have the pass, before the up, but in my sample the up is basicly also the pass

Also, note the arm movement. The arms are the highest at the down, and the lowest at the up. The hair actually moves in the same way. Kind of countering the position
of the rest of the body.

So, we now have 4 positions in this run. I gave them a letter on the animation, lower left.
I hope it's self explenatory which letter is which position.
I also hope this is of any help. Anyway, here you go:

(The run is a bit extreme, I know, but I thought it might fit the style of your game)

Offline Fool

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Re: Biker Bob vs Suburbian Zombies (updated)

Reply #29 on: May 26, 2008, 05:22:45 pm
Like that guy attitude, he's seriously rocks.=)
Got some fun to play with a bat swinging, it's not that is something wrong with your - just can't resist. I think i post it anyway as it might give you some ideas.


And chain stance - if you go uneven on chains ghosts, like  one frame - 3. another - four, another - none at all etc, you might get better feel of it. Now it a bit like a propeller.=)