AuthorTopic: [WIP]Street Environment  (Read 8821 times)

Offline Caliber9

  • 0001
  • *
  • Posts: 15
  • Karma: +0/-0
    • View Profile

[WIP]Street Environment

on: May 24, 2008, 06:41:17 pm
Heres a street I'm working on.  I'm not sure if I should make some areas brighter and I'm afraid right now that it is a little difficult to read especially on a monitor that is not very bright.  I'm really looking forward to seeing what you guys suggest on how to improve this.
« Last Edit: May 24, 2008, 06:43:50 pm by Caliber9 »

Offline Feron

  • 0100
  • ***
  • Posts: 1123
  • Karma: +0/-1
  • Carpe Diem
    • View Profile
    • Pixelheart

Re: [WIP]Street Environment

Reply #1 on: May 24, 2008, 06:47:51 pm
hopefully this has been compressed wrong.

i can't distinguish anything at the moment.  It's all too dark.

Offline AdamAtomic

  • 0100
  • ***
  • Posts: 1188
  • Karma: +0/-0
  • natural born medic
    • View Profile
    • Adam Atomic

Re: [WIP]Street Environment

Reply #2 on: May 24, 2008, 06:55:08 pm
This just looks like a total mess to me.  I cannot make out what is going on at all.

Offline Caliber9

  • 0001
  • *
  • Posts: 15
  • Karma: +0/-0
    • View Profile

Re: [WIP]Street Environment

Reply #3 on: May 24, 2008, 07:06:46 pm


The image isn't compressed wrong. I think that it's just too dark to see on some monitors. I looked at it on another monitor and it is way too dark. I tried brightening it up here.  I'm having troubling getting it to look like it's night time while still being able to see.
« Last Edit: May 24, 2008, 07:11:42 pm by Caliber9 »

Offline Dusty

  • 0100
  • ***
  • Posts: 1107
  • Karma: +0/-0
    • View Profile

Re: [WIP]Street Environment

Reply #4 on: May 24, 2008, 07:16:40 pm
Blue/purple are great hues to portray darkness with.

Offline Joseph

  • 0010
  • *
  • Posts: 246
  • Karma: +0/-0
  • Shut up and pixel.
    • View Profile

Re: [WIP]Street Environment

Reply #5 on: May 24, 2008, 07:26:19 pm
I see a blue guy standing on the right, 3 blue guys flying around on the left, a giant lizard man with shiney red high heels on the left, a bunch of urine spraying all over the place.

Offline Gunne

  • 0010
  • *
  • Posts: 182
  • Karma: +0/-0
  • hello..
    • View Profile

Re: [WIP]Street Environment

Reply #6 on: May 24, 2008, 08:04:09 pm
The blue "guys" are actually bottles haha  ::)

Well, it doesn't really have to be this dark to give the idea it's at night. Like Dusty said blue and purple are great colors for darkness;

   
   here's an really simple edit to show you what I mean, still looks like night, right?

Right now the pixels look very messy, especially on the wall. I don't know if the yellow is supposed to be light coming from the moon or light cast by a streetlatern, but it doesn't look right in my opinion.
in the shadows, lurking.

Offline Caliber9

  • 0001
  • *
  • Posts: 15
  • Karma: +0/-0
    • View Profile

Re: [WIP]Street Environment

Reply #7 on: May 24, 2008, 08:46:57 pm
Gunne:   Thanks for the edit.  I'm glad at least one person could understand it, I saw that it was confusing but I didn't think it was that confusing.
Joseph:   Actually the lizard is a dog character with a hood on.  He blends into the background too much.

Hopefully this one will be a bit easier to understand.  I had been drawing this at 500 zoom and unzoomed it is very hard to understand and messy.  I cleaned up the bricks and got rid of some of the mess.  I still kind of want a more blue color for the wall.  Joseph,
« Last Edit: May 24, 2008, 08:54:29 pm by Caliber9 »

Offline tehwexxl0rz

  • 0010
  • *
  • Posts: 446
  • Karma: +0/-0
  • Swing the bat.
    • ianwexl0rz
    • https://pixeljoint.com/p/15996.htm
    • View Profile
    • Ian Wexler | Game Developer

Re: [WIP]Street Environment

Reply #8 on: May 24, 2008, 09:12:59 pm
Much better! Still pretty damn dark though. Also, some sidewalk detail would be nice.

Offline Joseph

  • 0010
  • *
  • Posts: 246
  • Karma: +0/-0
  • Shut up and pixel.
    • View Profile

Re: [WIP]Street Environment

Reply #9 on: May 24, 2008, 10:45:53 pm
yes, it is awful dark still.  I can kind of see what you're talking about though.

Offline TrevoriuS

  • 0011
  • **
  • Posts: 550
  • Karma: +1/-0
  • Pixels... everywhere!!
    • View Profile

Re: [WIP]Street Environment

Reply #10 on: May 25, 2008, 07:01:19 am
Here goes nothing...
Just giving it a more nightly palette.

Offline Presley

  • 0001
  • *
  • Posts: 58
  • Karma: +0/-0
    • View Profile

Re: [WIP]Street Environment

Reply #11 on: May 25, 2008, 10:30:36 am
I think the inclusion of a streetlamp directing light somewhere on the scene would be very beneficial to this piece, as well as the disclusion of alot of the wall detail. try to keep it simple and geometric I'd say.

Your small objects don't read too well. Get a recognisable shape before your begin adding highlights and whatnot.

Offline Caliber9

  • 0001
  • *
  • Posts: 15
  • Karma: +0/-0
    • View Profile

Re: [WIP]Street Environment

Reply #12 on: May 26, 2008, 12:49:34 am

TrevoriuS:  That is a really nice color palette, I like that edit a lot.  Is there a program that I can use to easily change the color palette of my piece without having to go in and use the dump tool ( in other words, have an option to change every pixel that is a certain color all to a different color, so I don't have to go in and use the dump tool and manually change each pixel.)
The ground is untouched I do plan on adding detail. Thanks for all the feedback so far everyone.

Offline Teknogames

  • 0001
  • *
  • Posts: 36
  • Karma: +0/-0
  • Indie Game Dev - http://teknopants.com
    • View Profile
    • Teknopants.com

Re: [WIP]Street Environment

Reply #13 on: May 27, 2008, 03:26:13 am
I would suggest making the character stand out more. As it is, all I see are floating red objects. You should change the color of the sidewalk too, I don't think the moon would have as much influence in its color as the wall seems to be soaking up much of the flame's light.
Indie Game Dev - http://teknopants.com

Offline nizzate

  • 0001
  • *
  • Posts: 13
  • Karma: +0/-0
    • View Profile

Re: [WIP]Street Environment

Reply #14 on: May 27, 2008, 03:09:50 pm
I agree I would increase the characters brightness right now he blends in far too much.
« Last Edit: May 27, 2008, 05:50:04 pm by nizzate »

Offline Caliber9

  • 0001
  • *
  • Posts: 15
  • Karma: +0/-0
    • View Profile

Re: [WIP]Street Environment

Reply #15 on: May 27, 2008, 05:52:41 pm


Increased the characters Brightness and added detail to the sidewalk.  What color do you think the side walk should be?

Offline JonathanOfDrain

  • 0010
  • *
  • Posts: 292
  • Karma: +0/-0
  • Lonely
    • View Profile
    • TheyWillEat.Us

Re: [WIP]Street Environment

Reply #16 on: May 27, 2008, 09:45:27 pm
Can you post the sprite of the character by itself? I think the character has too much noise and it's not quite clear what it is exactly.

Offline Teknogames

  • 0001
  • *
  • Posts: 36
  • Karma: +0/-0
  • Indie Game Dev - http://teknopants.com
    • View Profile
    • Teknopants.com

Re: [WIP]Street Environment

Reply #17 on: May 28, 2008, 12:18:22 am
try using the same colors in the wall for the sidewalk
Indie Game Dev - http://teknopants.com

Offline saimo

  • 0010
  • *
  • Posts: 164
  • Karma: +1/-0
    • R37R34M
    • View Profile
    • RETREAM

Re: [WIP]Street Environment

Reply #18 on: May 28, 2008, 07:43:53 pm


Increased the characters Brightness and added detail to the sidewalk.  What color do you think the side walk should be?
Dunno about the color (that would depend on personal tastes and on the material you think tiles are made of, I guess), but one thing I can say about the sidewalk is that its perspective bugs me a lot - the problem is that the character, the wall and the background are perfectly frontal, whereas the sidewalk and the road are skewed. I'd suggest that you adopt the same perspective for everything - adjusting the wall would already change things a lot.

As regards colors in general, nice improvement over the initial version :)

saimo

Offline Caliber9

  • 0001
  • *
  • Posts: 15
  • Karma: +0/-0
    • View Profile

Re: [WIP]Street Environment

Reply #19 on: May 28, 2008, 10:22:20 pm

  There is the character I fixed him up a bit and tried to make him less noisy.  If you cannot tell he is a dog type character with a hood over his face only his snout is sticking out.  I'm working on fixing the perspective issue.  I can kind of see what you mean but it doesn't look to incredible harsh to me.  Ill post up a new version of the street with the perspective issue fixed.  Thanks for the compliment about the colors Saimo.