AuthorTopic: Tileset and Animations  (Read 12873 times)

Offline vierbit

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Tileset and Animations

on: May 01, 2008, 06:45:27 pm
Hello

After absent for a (too)long time i post some stuff i worked one.



There are ~150 tiles for this. Also sprites, eventually i add some more later(stupid graphicsgale wont save gifs >:( ).







edit: some stuff added


« Last Edit: May 03, 2008, 06:39:55 pm by vierbit »

Offline The B.O.B.

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Re: Tileset and Animations

Reply #1 on: May 01, 2008, 06:55:36 pm
   Your background work and tiling never ceases to amaze me, Vierbit. The colors are so bright, and vibrant, which really make the game look fun. I especially like the design of the goofy king in the hockey mask, and the realistic flash on the golden coin. One strange issue I see, however, is dealing with the animated sprites. Mainly the Vulture. It seems as it's wings aren't flapping naturally. Rather than the whole wing flap in unison with all it's bones, like a normal bird, this one flaps it's wings and bends towards the middle kinda' unnaturally; like it's punching it's stomach. I don't know, just thought I'd bring it up.
   Everything else is spot on, though. Seriously, POST MORE ART, PLEASE. (heh)
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Offline I Am Uh

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Re: Tileset and Animations

Reply #2 on: May 01, 2008, 07:33:26 pm
Ahh... So soothing to see your work. My only little crit right now is that in your Mock-Up, it's hard to tell where the foreground meets the background. I think maybe a little less contrast on the B.G would make the foreground tiles more apparent. Great work though!
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Offline ptoing

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Re: Tileset and Animations

Reply #3 on: May 01, 2008, 07:37:18 pm
Really nice stuff. Awesome to see more from you again.

I have to agree with B.O.B about the vulture. The wingflap looks very odd.

About contrast on the mockup I made a small colouredit.



Hope this helps, otherwise it's very nice. Very Henk :)
There are no ugly colours, only ugly combinations of colours.

Offline Doppleganger

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Re: Tileset and Animations

Reply #4 on: May 01, 2008, 09:09:11 pm
Very beautiful tiles and characters you got there.

I think that ptoing's edit adresses a lot of issues with mockup. I couldn't quite tell what was wrong with it before, but now I can see that everything blended in together a little too well. I would definitely take notice of the changes there.

As for the vulture problems, I think it's got everything to do with the fact that the "arms" attached to the body hardly move at all. A flying bird will extend their wings 90o vertical to their body during the peak up and down strokes. While that's not a 100% positive statement, I've learned that in aviary animation those exaggerated movements definitely help make it more believable.

I'm pretty sure that what I'm saying is a little redundant of previous posts, but those are the only crits that come to mind off-hand.

Offline vierbit

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Re: Tileset and Animations

Reply #5 on: May 01, 2008, 10:27:32 pm
Thanks for c&c

As for the birds movement, yeah i know it looks a little odd. This is actually the second version, in the first one
it looked anything but flying.
Hm... your edit works indeed better ptoing, i only think that the rocks now are a little oversaturated, to bad this game is
already released :P.
@B.O.B  I had not much time last year compared to now, so I WILL POST MORE ART.

Offline madPXL

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Re: Tileset and Animations

Reply #6 on: May 02, 2008, 12:26:00 pm
very henk and nice :)
you are very good in backgrounds, you must post other stuffs :)

Thanks for c&c

As for the birds movement, yeah i know it looks a little odd. This is actually the second version, in the first one
it looked anything but flying.
Hm... your edit works indeed better ptoing, i only think that the rocks now are a little oversaturated, to bad this game is
already released
:P.
@B.O.B  I had not much time last year compared to now, so I WILL POST MORE ART.

what is the name of this game?

Offline vedsten

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Re: Tileset and Animations

Reply #7 on: May 02, 2008, 01:21:38 pm
Fuck that's hot. Only crits i have are allready mentioned.

I WILL POST MORE ART.

You better :p

Offline Ben2theEdge

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Re: Tileset and Animations

Reply #8 on: May 02, 2008, 02:19:07 pm
I actually disagree with Ptoing's color edit. If this were a standalone art piece, it would definitely help punch up the details a little bit. But as a game background, that's such a high contrast, combined with the details, that the characters will be completely lost and forgotten in it. Plus it throws away all those beautiful colors! I'd keep it the way it is.

The animations do need some work though. Do you start with rough keyframes and then pixel over them, or do you copy/paste/modify the character one frame at a time?
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Offline Shrike

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Re: Tileset and Animations

Reply #9 on: May 02, 2008, 02:27:59 pm
i have to agree with Ben. the colors are amazing, leave them be.
but what is the name of the game? i'd love to play it.
you should do a remake. but this is fantastic. very inspiring.
Ahh... So soothing to see your work. My only little crit right now is that in your Mock-Up, it's hard to tell where the foreground meets the background. I think maybe a little less contrast on the B.G would make the foreground tiles more apparent. Great work though!

i would say its harder to tell where the foreground meets the middleground. you know, whats walkable and whats not. maybe make that a little clearer?

Great work!  :y: