AuthorTopic: [Wip] Starcraft sprites  (Read 24689 times)

Offline xestro

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Re: [Wip] Starcraft sprites

Reply #10 on: April 29, 2008, 02:30:18 am
I think you made your point  :o
and i was planning on making it animated
ill try to work on it tomorrow

also i think I'm going to try to do a platformer type thing with this...

Offline Shrike

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Re: [Wip] Starcraft sprites

Reply #11 on: April 29, 2008, 02:58:28 pm
Kcilc, thats excellent.  :y: ;D

one more point, i think the palette is too saturated, and the marines don't look dingy enough. gotta have a few battle marks, right?
Kcilc never quite said that, so i thought i'd point it out. good luck!
« Last Edit: April 29, 2008, 07:54:25 pm by coran »

Offline xestro

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Re: [Wip] Starcraft sprites

Reply #12 on: April 30, 2008, 01:28:07 am
i used Kcilc's edit to remake him
i also made him alittle bigger


i think he looks more rough now

not sure how to add fine details to a small sprite...

also updated the tanks...
not sure if i like it or not ???



Here are the new tiles
im going to try to make it more a platformer style instead of rpg

« Last Edit: May 01, 2008, 09:10:18 pm by xestro »

Offline xestro

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Re: [Wip] Starcraft sprites

Reply #13 on: May 02, 2008, 01:12:45 am
I have found a problem....

what do you think?


Offline Joseph

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Re: [Wip] Starcraft sprites

Reply #14 on: May 02, 2008, 03:35:27 am
well first off, you can't 'use' someone else's edit.  even though it's kind of your idea, you didn't draw all of it, so therefore, you can't call it your own. correct me if I'm wrong, but, his newest version is only an alteration of Kcilc's.
edits are used to show a personal opinion, not to give away free sprites.

second...I guess that kind of puts a hold on your player to tile issue for now.
« Last Edit: May 02, 2008, 03:37:42 am by Joseph »

Offline TrevoriuS

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Re: [Wip] Starcraft sprites

Reply #15 on: May 02, 2008, 09:17:30 am
Or just maintain a 2 tiles empty space everywhere....

Offline xestro

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Re: [Wip] Starcraft sprites

Reply #16 on: May 02, 2008, 09:20:53 pm
I know what your saying....
i did change it a little but i don't know what you consider ok...

i did make him smaller...



Offline Doppleganger

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Re: [Wip] Starcraft sprites

Reply #17 on: May 02, 2008, 10:17:32 pm
Unless your game is going to be running in a 110x110 square I don't suggest you make him that small. He will very easily get lost in a larger resolution. Unless of course you somehow cater the entire game to sprites being that small, but if that's the case then you better make him stand out a little more.

Offline xestro

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Re: [Wip] Starcraft sprites

Reply #18 on: May 03, 2008, 01:04:50 am
Unless your game is going to be running in a 110x110 square I don't suggest you make him that small. He will very easily get lost in a larger resolution. Unless of course you somehow cater the entire game to sprites being that small, but if that's the case then you better make him stand out a little more.

I see what your saying
I was only testing what would happen if i made him smaller
I'm have no idea what size its going to be yet...

ill do some more work on it sunday...

SATs tomorrow....

Offline Rosse

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Re: [Wip] Starcraft sprites

Reply #19 on: May 03, 2008, 06:59:28 am
Xestro, I think the direction you're heading now is not good. "To put many details into it, just because" is a bad reason imho. The most important thing is readability. And you really achieve the opposite with putting much details into a small sprite. I think Tremulant's edit is great because he pushes simplicity and volumes. Head in that direction.

About the size of the player. Normaly they are a multiple of 8 (8,16,24,32 and so on). Keep at this sizes and you're on the save side, same goes for the tiles.

I think it's coming great, keep at it!