AuthorTopic: Isometric Collaboration IV - DONE!  (Read 375245 times)

Offline Kaczor

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Re: Isometric Collaboration IV - IT IS UPON US! RULE UPDATE!!!!!!!!

Reply #150 on: April 28, 2008, 02:16:27 pm
The bottom of tile 35 is just cut off. Shouldn't it have a bit more irregular edge or something?

He probably wanted to leave it to the guy that's assigned to tile 48 to handle.
Yeah, the previous version was irregular but it broke the rules. I don't see any problem talking to mr. 48 if he wants to give me some spare pixels :P.

So I'm not getting 14? I didn't get a response.
« Last Edit: April 28, 2008, 02:19:54 pm by Kaczor »
Sorry for my english.

Offline Shrike

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Re: Isometric Collaboration IV - IT IS UPON US! RULE UPDATE!!!!!!!!

Reply #151 on: April 28, 2008, 02:22:59 pm
I'll stay with my 22, i'm pretty far into it, and it doesn't fit sharprm's theme at ALL.

wip:

prolly little more than halfway done. ill probably take on a few more afterwards, and i want to finish this one.
green smoke to come, and another UFO (Hopefully.)

Offline ptoing

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Re: Isometric Collaboration IV - IT IS UPON US! RULE UPDATE!!!!!!!!

Reply #152 on: April 28, 2008, 02:25:57 pm
Can I take 14, now that I'm done mine?

actually just saw that Kaczor called that one, so no. choose another one.

on the issue of 35, it was a bit much overlap. A little is ok, but seeing as tile 48 is tiny anyway it seemed harsh.
« Last Edit: April 28, 2008, 02:28:24 pm by ptoing »
There are no ugly colours, only ugly combinations of colours.

Offline Kaczor

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Re: Isometric Collaboration IV - IT IS UPON US! RULE UPDATE!!!!!!!!

Reply #153 on: April 28, 2008, 02:41:26 pm
Ok, I want to settle things straight: I want that 14 ;D!
Sorry for my english.

Offline mice

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Re: Isometric Collaboration IV - IT IS UPON US! RULE UPDATE!!!!!!!!

Reply #154 on: April 28, 2008, 02:42:30 pm
Mmmm, neighbour with Snake...I'm jealous.  ;D

Offline ptoing

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Re: Isometric Collaboration IV - IT IS UPON US! RULE UPDATE!!!!!!!!

Reply #155 on: April 28, 2008, 02:56:17 pm
Updated.

Kaczor got 14, Reo 97.

9 and 19 are in Limbo between Joe and Sabata. I wrote Joe a pm to choose.

shasheen: mind that little dune thing that overlaps your tile.

23 and 24 are free again. If you want them sharprm you'd better call now. Anyone can call.
There are no ugly colours, only ugly combinations of colours.

Offline sharprm

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Re: Isometric Collaboration IV - IT IS UPON US! RULE UPDATE!!!!!!!!

Reply #156 on: April 28, 2008, 03:31:34 pm
I'll let other people take 23 and 24 then.

edit: Just in case anyone else was excited about the brain, I'l make it into a stand-alone piece, can see later sometime. I'll have to change the dude though, since he was a copy and paste.
« Last Edit: April 28, 2008, 03:50:14 pm by sharprm »
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

Offline Larwick

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Re: Isometric Collaboration IV - IT IS UPON US! RULE UPDATE!!!!!!!!

Reply #157 on: April 28, 2008, 04:09:30 pm
If you're sure sharprm, i'd like 23.  :-*

Offline buloght

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Re: Isometric Collaboration IV - IT IS UPON US! RULE UPDATE!!!!!!!!

Reply #158 on: April 28, 2008, 04:12:56 pm

Snake, you rule.

Tile 40. Hopefully not too sucky. I got confused with the perspective since snake put what was below on the side, but it made things funner I think.


Offline sharprm

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Re: Isometric Collaboration IV - IT IS UPON US! RULE UPDATE!!!!!!!!

Reply #159 on: April 28, 2008, 04:16:50 pm
If you're sure sharprm, i'd like 23.  :-*

Yep I'm sure, I'd like to work on it as a stand-alone piece.
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi