AuthorTopic: [WIP]Tileset + Map Editor  (Read 9323 times)

Offline Kaczor

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[WIP]Tileset + Map Editor

on: April 12, 2008, 09:51:22 pm
I've been recently working on a game, and I made an approach to make a tileset right now. Here it is.

C+C please. I'm aware of some issues by looking at it now, but It's too late to fix them. Maybe tomorrow. I'm also working on a simple Map Editor for my future games. For now all the tools are working besides the History system. It supports 64x208 tile sheets with 16x16 tiles. You can download it if you want, and you think it may help you test your tilesets. There are some known bugs but feel free to report.

Small documentation:
The config window should be self explanatory but there must be told that you should write all the names (Map and Tileset name) without the extensions of the files.

Tools:
Brush Tool - simply pick it up and draw;
Marquee Tool - use to select a rectangle;
Cut Tool - cuts selected area;
Eraser Tool - use it like the Brush Tool;
Copy Tool and Paste Tool - to use Paste you must first select area and press Copy button. After choosing any other tool, the Copy Tool will be released;
Move Tool - use to move selected area;
Crop Tool - use to crop the map after selecting desired space. It won't work if the selected area is smaller than the screen (edit space).
Undo and Redo doesn't work right now.

Use arrow keys to scroll.

Jogurt Map Editor
Download (New)

« Last Edit: May 07, 2008, 06:07:03 pm by Kaczor »
Sorry for my english.

Offline EvilEye

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Re: [WIP]Tileset + Map Editor

Reply #1 on: April 12, 2008, 11:51:30 pm
 I don't know about the black shadows, It might be better if you put a less saturated version of your foreground tile as the shadow part.

 The grass seems to be missing some color variation, maybe a few yellow or orange blades here or there.

 Same with the dirt. Its all the same hue of brown, mix it up a little.

Offline Kaczor

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Re: [WIP]Tileset + Map Editor

Reply #2 on: April 13, 2008, 10:38:36 am
Update:

Small diffrence heh.. I have to read some articles about it to make it not look just like random pixels.
Sorry for my english.

Offline EvilEye

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Re: [WIP]Tileset + Map Editor

Reply #3 on: April 13, 2008, 01:48:58 pm
Looks better.

I am not a big fan of lone strands of pixels sticking out, like with some of the grass.

Here is a quick edit:



When you make grass put down the darkest shade first as your outline, then add the lighter shades consecutively.

Like so:



And hopefully the result will look like grass  :blind:


On closer inspection the dirt looks fine. Its probably just style but I like things a little lighter and not so "hard" looking. To each his own.

The stones look out of place, almost like teeth growing out of the ground.
« Last Edit: April 13, 2008, 01:59:27 pm by EvilEye »

Offline Kaczor

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Re: [WIP]Tileset + Map Editor

Reply #4 on: April 13, 2008, 03:38:27 pm
Okay, so there is new version of the editor, now fully functional. See the first post. Noone has downloaded the previous one... nevermind. Feel free to report bugs and suggestions.

The stones look out of place, almost like teeth growing out of the ground.

Yeah, that's what I wanted. For now there are no updates regarding the tileset itself. Anyway, thanks forthe tips EvilEye.
Sorry for my english.

Offline infinity+1

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Re: [WIP]Tileset + Map Editor

Reply #5 on: April 13, 2008, 03:45:07 pm
doesn't seem to be working for me. maybe it's vista again?

Offline Kaczor

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Re: [WIP]Tileset + Map Editor

Reply #6 on: April 13, 2008, 03:54:42 pm
Heh, I just realised that you guys need VC redistributable pack to launch it. Grab it here - 1,7 MB. The final version will not need it.

Edit:
Update:

Hmm... I think I've used too much dark tones.
« Last Edit: April 13, 2008, 09:25:34 pm by Kaczor »
Sorry for my english.

Offline infinity+1

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Re: [WIP]Tileset + Map Editor

Reply #7 on: April 14, 2008, 01:08:26 am
anyway to make this program run not in fullscreen?

Offline KAT

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Re: [WIP]Tileset + Map Editor

Reply #8 on: April 14, 2008, 08:58:32 am
W czym piszesz gierke?

Offline Kaczor

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Re: [WIP]Tileset + Map Editor

Reply #9 on: April 14, 2008, 03:01:18 pm
Ok, I made a slight update. Hope it's better.


infinity+1, I've made it fullscreen to make it look more like ingame. I could make it windowed but I'd rather not. The app is especially made for my games, and I provide it here in case someone would find it useful to fast see his tiles in action.

KAT, still it's english forum so let's speak english here or, if you really want, you can write two versions. I'm using C++ with DirectX to write my apps / games. I'm open for other libraries than DX so I'll most likely start developing with OpenGL and Allegro.
Sorry for my english.