AuthorTopic: [WIP]Tileset + Map Editor  (Read 9387 times)

Offline Kaczor

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[WIP]Tileset + Map Editor

on: April 12, 2008, 09:51:22 pm
I've been recently working on a game, and I made an approach to make a tileset right now. Here it is.

C+C please. I'm aware of some issues by looking at it now, but It's too late to fix them. Maybe tomorrow. I'm also working on a simple Map Editor for my future games. For now all the tools are working besides the History system. It supports 64x208 tile sheets with 16x16 tiles. You can download it if you want, and you think it may help you test your tilesets. There are some known bugs but feel free to report.

Small documentation:
The config window should be self explanatory but there must be told that you should write all the names (Map and Tileset name) without the extensions of the files.

Tools:
Brush Tool - simply pick it up and draw;
Marquee Tool - use to select a rectangle;
Cut Tool - cuts selected area;
Eraser Tool - use it like the Brush Tool;
Copy Tool and Paste Tool - to use Paste you must first select area and press Copy button. After choosing any other tool, the Copy Tool will be released;
Move Tool - use to move selected area;
Crop Tool - use to crop the map after selecting desired space. It won't work if the selected area is smaller than the screen (edit space).
Undo and Redo doesn't work right now.

Use arrow keys to scroll.

Jogurt Map Editor
Download (New)

« Last Edit: May 07, 2008, 06:07:03 pm by Kaczor »
Sorry for my english.

Offline EvilEye

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Re: [WIP]Tileset + Map Editor

Reply #1 on: April 12, 2008, 11:51:30 pm
 I don't know about the black shadows, It might be better if you put a less saturated version of your foreground tile as the shadow part.

 The grass seems to be missing some color variation, maybe a few yellow or orange blades here or there.

 Same with the dirt. Its all the same hue of brown, mix it up a little.

Offline Kaczor

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Re: [WIP]Tileset + Map Editor

Reply #2 on: April 13, 2008, 10:38:36 am
Update:

Small diffrence heh.. I have to read some articles about it to make it not look just like random pixels.
Sorry for my english.

Offline EvilEye

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Re: [WIP]Tileset + Map Editor

Reply #3 on: April 13, 2008, 01:48:58 pm
Looks better.

I am not a big fan of lone strands of pixels sticking out, like with some of the grass.

Here is a quick edit:



When you make grass put down the darkest shade first as your outline, then add the lighter shades consecutively.

Like so:



And hopefully the result will look like grass  :blind:


On closer inspection the dirt looks fine. Its probably just style but I like things a little lighter and not so "hard" looking. To each his own.

The stones look out of place, almost like teeth growing out of the ground.
« Last Edit: April 13, 2008, 01:59:27 pm by EvilEye »

Offline Kaczor

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Re: [WIP]Tileset + Map Editor

Reply #4 on: April 13, 2008, 03:38:27 pm
Okay, so there is new version of the editor, now fully functional. See the first post. Noone has downloaded the previous one... nevermind. Feel free to report bugs and suggestions.

The stones look out of place, almost like teeth growing out of the ground.

Yeah, that's what I wanted. For now there are no updates regarding the tileset itself. Anyway, thanks forthe tips EvilEye.
Sorry for my english.

Offline infinity+1

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Re: [WIP]Tileset + Map Editor

Reply #5 on: April 13, 2008, 03:45:07 pm
doesn't seem to be working for me. maybe it's vista again?

Offline Kaczor

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Re: [WIP]Tileset + Map Editor

Reply #6 on: April 13, 2008, 03:54:42 pm
Heh, I just realised that you guys need VC redistributable pack to launch it. Grab it here - 1,7 MB. The final version will not need it.

Edit:
Update:

Hmm... I think I've used too much dark tones.
« Last Edit: April 13, 2008, 09:25:34 pm by Kaczor »
Sorry for my english.

Offline infinity+1

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Re: [WIP]Tileset + Map Editor

Reply #7 on: April 14, 2008, 01:08:26 am
anyway to make this program run not in fullscreen?

Offline KAT

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Re: [WIP]Tileset + Map Editor

Reply #8 on: April 14, 2008, 08:58:32 am
W czym piszesz gierke?

Offline Kaczor

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Re: [WIP]Tileset + Map Editor

Reply #9 on: April 14, 2008, 03:01:18 pm
Ok, I made a slight update. Hope it's better.


infinity+1, I've made it fullscreen to make it look more like ingame. I could make it windowed but I'd rather not. The app is especially made for my games, and I provide it here in case someone would find it useful to fast see his tiles in action.

KAT, still it's english forum so let's speak english here or, if you really want, you can write two versions. I'm using C++ with DirectX to write my apps / games. I'm open for other libraries than DX so I'll most likely start developing with OpenGL and Allegro.
Sorry for my english.

Offline infinity+1

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Re: [WIP]Tileset + Map Editor

Reply #10 on: April 14, 2008, 05:57:15 pm
that's understandable. honestly i just try my hand at designing tilesets and stuff, but i don't really know of a program that lets me do the same thing yours does.
for some reason, for me the fullscreen mode doesnt' work right. like, my mouse is in a strange position the whole time. shrug.
anyway, good work on the tiles by the way.
they destroy the ones i worked on a while back.

Offline Kaczor

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Re: [WIP]Tileset + Map Editor

Reply #11 on: April 14, 2008, 08:14:21 pm
infinity+1 if you really want a windowed version, and you think it may come in handy, I will consider it. I tried to make it windowed for debugging but had some (small) problems and I gave up because I didn't really needed it. Let's see what I can do tommorow.

Sorry for making a split thread, but as long as I'm working on the tile it's okay to talk about the tools right? By the way, if there's no further critique, I wiil take it as finished (the tileset) and let the topic to be moved if it becomes necessary.
Sorry for my english.

Offline Elrinth

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Re: [WIP]Tileset + Map Editor

Reply #12 on: April 14, 2008, 11:15:37 pm
I'm also working on a game with a similar level editor (except supports much larger stuff). And it's great to see such awesome inspiration. I'll show my graphics a bit later. Still have to work on creating something different than just simple ground with snow/grass.
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Offline EvilEye

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Re: [WIP]Tileset + Map Editor

Reply #13 on: April 14, 2008, 11:29:26 pm
Dunno if this is the same thing as your program but there is a program called TileStudio, that lets you design tiles and design a map with them. I usually just use photoshop but I tried it and it isn't bad.

http://tilestudio.sourceforge.net/

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Re: [WIP]Tileset + Map Editor

Reply #14 on: April 26, 2008, 02:58:22 am
hey

I just wanted to mention that I once also made a 2d tile map editor somewhat like yours, and I never made much use of it. I find it much easier to make tile based maps by just using ya pixel prog of choice and having a grid showing the boundaries of each tile. The problem I found with such map editors is that you must draw your tiles and then split them and import them into your map editor and this is really slow and I think it makes it hard to pixel nice tiles :\.

Anyhows recently I made a prog that converts a pixel image of a map into my own map format, it just identifies all the unique tiles and builds a map. I just thought I'd mention this incase you invest more time into your map editor and find it's not so useful after all :\.

Hmm, I saw a pixel tutorial by Helm using promotion which I think somehow combined the ability to pixel freely and produce tiles at the same time. I thought this was pretty neat, and was thinking that it might be cool to beable to select an area of tiles and launch whatever pixel prog of choice to freely edit the pixels and when done have it convert them back into tiles and into the map.

But yea, for starters I think it's best to make ya maps directly in ya pixel prog of choice, and I guess once you got most of a map and tiles done you could then convert to a map and continue on in ya mapper prog.

Hmm, I don't have to much to say about ya pixels yet. But yea, I will just wait to see the composition of your map with other parts of the map, and the background, sprites and characters and such.

cya
« Last Edit: April 26, 2008, 03:02:54 am by yosh64 »

Offline smiker

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Re: [WIP]Tileset + Map Editor

Reply #15 on: May 04, 2008, 11:27:31 am
can you port it to linux?
or give us a link to da source code to recompile it?

i've also done a tile editor, but it's done in qbasic and i was doing it to c++.
it's name, hextiler.

Offline Kaczor

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Re: [WIP]Tileset + Map Editor

Reply #16 on: May 04, 2008, 08:31:07 pm
The editor currently does more than previously and is also more messy :P. I would have to go back, and cut/modify some code if I wanted to provide source suitable for public use. The last public version is the one linked here, sorry.
Sorry for my english.

Offline xestro

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Re: [WIP]Tileset + Map Editor

Reply #17 on: May 05, 2008, 12:21:27 am
just  downloaded the editor
but it doesn't work...

i chose all the options and click start, get a black screen, wait a few seconds, an error has occurred this program must close

Offline smiker

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Re: [WIP]Tileset + Map Editor

Reply #18 on: May 05, 2008, 08:56:01 am
ok tnx then, i'll have to recode mine :P

Offline Kaczor

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Re: [WIP]Tileset + Map Editor

Reply #19 on: May 07, 2008, 06:08:56 pm
Alright, Im disabling this at the moment because it's causing more problems than I've expected. Sorry guys. Maybe someday I'll post stable and more user friendly edition.
Sorry for my english.