Being a good artist is different from being successful.

Also, point out to me a person who became a nationally or globally renowned artist and didn't start at a young age or possess an incredible amount of what people call talent.
How the fuck am I supposed to find out whether a successful artist started drawing early in his life?
I could bring you hundreds, if not thousands, of biographical writings that don't say anything about whether the person drew when he was young. It's something you only really write about if it happens.
However, I'd have to point to the classical eras, when apprenticeship was common and people had to handmake their tools. You think they drew alot as a kid when it either cost a lot of money or a lot of work?
There is no money in art nowadays. Anyone who argues otherwise is lying to you, because if it was so lucrative, there would be as many artists as there are business majors, doctors, lawyers, etc. I'm being realistic here. Less than 1% of the people here on Pixelation will make it into anything. Of the population that does, less than half will actually make a respectable living out of it. The market for 2-D has been dying since the mid-90s, and it's on its last leg now.
I think less than 1% of the people on Pixelation plan on doing pixel art commercially.

Also, I'd say there's only been a steady increase in interest in pixel art, and even more so in 2D art in general, since the playstation/N64 era. Of course, that's another thing I can't prove. Besides that, it's true, it'd be a hard living, but fuck, I'd rather do art and live in slums then work as a lawyer and live in a mansion.
There's also a lot of people who work commercially here. I'm not entirely certain about any of these but I'm
pretty sure Ben2theEdge, Baccaman, AdamAtomic, and Helm all make a living out of it.
Unfortunately, both of our arguments are based primarily on opinion, so I doubt this will be resolved any time soon

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