AuthorTopic: [WIP] Adventure of Wex - Platformer (Flash)  (Read 9671 times)

Offline tehwexxl0rz

  • 0010
  • *
  • Posts: 446
  • Karma: +0/-0
  • Swing the bat.
    • ianwexl0rz
    • https://pixeljoint.com/p/15996.htm
    • View Profile
    • Ian Wexler | Game Developer

Re: [WIP] Adventure of Wex - Platformer (Flash)

Reply #20 on: April 10, 2008, 05:14:46 am
Just a small thing you may want to consider :).


Nice work overall! :)
Hmm... I think I'll delete the back corner pixel of that foot in the running frame. I want to show that the pants leg is sagging, but not add more to the footprint. I'm okay with 9 instead of 8 though, since it's a liiittle more in the foreground and more prominently featured. Thanks for pointing that out. :)


I noticed there is no head bob and such in the animation, but I think the posture and the motion of the legs is nice and thought you might beable to learn something from it.

Hmm, I've also done an edit on your animation, but it's not quite ready yet.

cyas
About the motion of the legs, I'm definitely going to lessen the "flicking out" of the forward leg. About the posture, I see what you mean about leaning into the run. Like I said before, my guy is really doing more of a jog, so I don't want to make the angle THAT intense but he should be leaning at an angle relative his speed and your example illustrates this concept very well. Thanks. :)

I'm looking forward to seeing your edit! :D
« Last Edit: April 10, 2008, 05:16:55 am by tehwexxl0rz »