hey
What I find odd is how the sword is initially facing us like that, with its weight you would think it would be tilted sideways as it would be to hard for them to keep it facing the way it is

. I also think it would be better with a more traditional sword, with the big handle sticking out sideways and the actual sword alot thinner, but I guess this is just a personal thing :\.
I haven't read the other posts but I think the animation look like rubber man with double jointed sholders to beable to swing a sword like that, hehe. I think
ndchristie's example is better, and so to
Ichigo Jam's edit. So yea, maybe look more into those

.
Ohh, another thing that I think is odd is the way the cape is at the very end, I'd think it would be away from the body, rather than tight around the leg or whatever.
Finally I think you should make the handle of the sword far larger, as it would be so hard to lift such a sword with such a short handle, you would need to get some sorta leverage.
Anyhows I will leave it at that for now.
editI was just thinking, the only thing that looks exagerated to me is the overly sized sword. Anyhows if you want it to really look exagerated then I think you need to extend on the animation. Hmm, I think maybe think about making the start of the animation to take a few seconds with them just trying to lift the thing, and then finally they get enough strength and momentum or whatever and get it around, and then make it so the sword gets stuck in the ground at the end and them trying to pull it out or something, I think that would be exageration, hehe

. Another thing is to maybe have the helment lifting up and almost falling off or whatever, hehe.
cyas