Sharprm:
Yes, he is dragging his sword at all times.
I guess I can add some sparks or ground being dug up to show that.
I imagine the sword to be rediculously heavy so it'd be pointless to try and carry it in the air.
You'd just waste energy if you held it in the air while running.
Basically he's just going to be slamming his sword around.
What do you mean by variable lines?
I'll take a look into what I can do to fix the legs and proportion problems.
Earlier this morning I tried fixing the walking animation.

As for the clothes, I wasn't really thinking when I them, them just kind of went with the flow.
I didn't want too much heavy aromor since the sword looks unbelievably too big to swing.
So I was thinking just a chain mail suit.
But at the moment it's too green and I also have to figure out how to make good chain mail without making animation even harder for myself.
Ben2theEdge:
Alright, I'll make the hilt longer.
I was just getting ready to touch up the sword.
Well the sword isn't supposed to match the size of the guy using it.
It's supposed to match the size of the things he has to use it against.
The character in the manga trained with an adult sword when he was a child.
So as he got bigger, so did his sword.
Besides his build size is there any way I could make him a bit moral decreasing?
I guess I could try and buff him up and make him seem pure raw muscle.
Also does anyone have crits on the new walking animation at the moment?