AuthorTopic: Characters for mmorpg  (Read 7119 times)

Offline donk

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Characters for mmorpg

on: March 22, 2008, 03:31:38 am
Hey people im new to the forum and id like to post some of my sprites here ive dont  :D

if u want and if you could help me out with these sprites:















and a house i did earlier today

Tell me which one looks the best:

None shaded:


bit shaded:


Fully shaded:



im still kinda working on the house :P

as i said if anyone wants to help, they can xD

thanks

#donk

Offline Kaczor

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Re: Characters for mmorpg

Reply #1 on: March 22, 2008, 09:45:20 am
The shaded house doesn't read well. It's alright when zoomed in but normally the bricks look kinda diagonally placed.
Sorry for my english.

Offline donk

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Re: Characters for mmorpg

Reply #2 on: March 22, 2008, 02:01:51 pm
yeah some people already said that :P

i have to put more detail into some of the the bricks to make them look not so diagonal :D

Offline Atnas

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Re: Characters for mmorpg

Reply #3 on: March 22, 2008, 05:41:35 pm
Edit: Nevermind this post, I was mistaken.
« Last Edit: March 22, 2008, 08:25:46 pm by Atnas »

Offline Asturias

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Re: Characters for mmorpg

Reply #4 on: March 22, 2008, 05:56:57 pm
You should not save your pixelart as jpeg  :-X

Offline ndchristie

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Re: Characters for mmorpg

Reply #5 on: March 22, 2008, 07:45:35 pm
yeah some people already said that :P

i have to put more detail into some of the the bricks to make them look not so diagonal :D

no, you don't need more detail, you need less noise.  simplify simplify.  and get rid of the annoying dithering - just substitute shades.
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline Conzeit

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Re: Characters for mmorpg

Reply #6 on: April 02, 2008, 03:19:29 pm
The reason they look diagonal is contrast.

You shaded the highlights to look diagonal, and that is what sticks out the most from afar. It isnt until you actually zoom in that you notice the divisions between each brick and you know they're SUPPOSED to be bricks.

it seems you suffer from a grave case of detailitis, not everything is fixed by detailing. when dealing with a bunch of bricks it probably isnt a good idea to chuck as much detail into them as you can, try to make one simple brick and figure out some variations for it instead. Then you can use the simple brick for most of the wall, and *sprinkle* the variations on various parts of the wall to make it all seem more detailed.

Offline Nine Toes

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Re: Characters for mmorpg

Reply #7 on: April 12, 2008, 02:17:00 am
Did you, by any chance, rip those sprites from Endless Online?

Offline Atnas

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Re: Characters for mmorpg

Reply #8 on: April 12, 2008, 06:51:09 pm
I had done a comparison earlier and noted that they are not a complete rip, but that he had only emulated the "style".

Donk also has a progressive image(s) illustrating how it actually progressed somewhere. That leads me to believe he didn't rip them. :)

Not the best thing to use as a reference, but to each his own.

Offline Joseph

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Re: Characters for mmorpg

Reply #9 on: April 13, 2008, 07:49:00 pm
if they weren't entitrely ripped, he drew it with endless right beside him.  too many pixels line up exact or a pixel off and a lot of the lines are in the same positions, as well as the overall pose being the same.