AuthorTopic: template character walk animations for mmorpg  (Read 12564 times)

Offline PixelPusher

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Re: template character walk animations for mmorpg

Reply #20 on: November 29, 2005, 04:54:55 am
I think they are bad programers and are forcing you into behing a bad artist! :\

the artist vs programmer fight must never end. and generaly it spawns good resaults!

take care,

Kaz

You know those Hobo Fight DVDs? We should release Nerd Fight DVDs. We'd make millions!

Offline AdamTierney

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Re: template character walk animations for mmorpg

Reply #21 on: November 30, 2005, 04:15:22 pm
The feet are pointed out to his sides. He doesn't bend his knees. His legs need to hit extremes both forward and back. Don't copy & paste feet or legs in a 3-4 frame cycle. Arms must swing out much further. Bend arms at the elbows. Make feet actually lift for 1 frame and step down (if 4 frames) or a very believable slide (if 3 frames). For the side view, his back leg is too short. You need to hit different points between the two legs. Bring the legs back further. Land the feet instead of just being 90 degree from the leg. Move the arms a lot more. Pull ears back further on head.

- Adam

Offline Andy Tran

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Re: template character walk animations for mmorpg

Reply #22 on: December 03, 2005, 12:37:31 am
 Yeah, that's why the legs look kinda wierd.