AuthorTopic: Mockup Frenzy #7: Cinematendo!  (Read 129813 times)

Offline vedsten

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Re: Mockup Frenzy #7: Cinematendo!

Reply #70 on: March 07, 2008, 07:45:13 pm
Fixed the colors back to actual NES palette and incorporated Ptoing's 2. pallette. A lot of small edits too, mostly included the 3. color where i saw fit, and moved some stuff around to comply with the 1 palette pr. 2x2 tiles. Also, did a quick color edit to see if i could close in on the feel of the movie

/ /

OLD/NEW

@ xenobond: thanks for the crit. I used alot of time on water tiles when i initially began this, but couldn't do anything I was remotely happy with w. this palette, and as I'm pretty happy with the black water anyway, I'm gonna leave the water as it is. Looking forward to your scene, this thread lacks entries  ;D

edit: removed the color edit
« Last Edit: March 07, 2008, 08:32:01 pm by vedsten »

Offline ndchristie

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Re: Mockup Frenzy #7: Cinematendo!

Reply #71 on: March 07, 2008, 08:09:02 pm
think about your temperature interplays.  it's a good thing of the blue and gray that it separates into cool platforms and "warm" (neutral) background.  this goes out the window when you have the brown and green throughout.
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline vedsten

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Re: Mockup Frenzy #7: Cinematendo!

Reply #72 on: March 07, 2008, 08:31:00 pm
Agree. It's just s quick edit of the blue vers. (that I consider the final one). Shouldn't have posted it without putting some effort into making it work. I'll remove it.

Offline AdamAtomic

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Re: Mockup Frenzy #7: Cinematendo!

Reply #73 on: March 07, 2008, 08:50:20 pm
The overall mood of the green one was I thought much more indicative of the film, regardless of priority issues.  However, I'd also like to point out that the silhouette of the fortress is works WAY better in your first pic and ptoing's edit than in your updated pic.

Offline ptoing

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Re: Mockup Frenzy #7: Cinematendo!

Reply #74 on: March 08, 2008, 12:06:14 am
You have some faulty tiles.


The colours are still not the ones Adam is using btw :D
There are no ugly colours, only ugly combinations of colours.

Offline ProgZmax

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Re: Mockup Frenzy #7: Cinematendo!

Reply #75 on: March 09, 2008, 07:13:48 am
Big Trouble in Little China, excellent!  I'd love to enter this comp but I'm already caught in up in making a game in a month ;|

Offline xenobond

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Re: Mockup Frenzy #7: Cinematendo!

Reply #76 on: March 09, 2008, 08:58:29 pm
Dang! Just thought of a good one. If someone is having trouble thinking of one to try, think about this one: The Rock!
Put all those greens to good use on those vx nerve agent orbs. ^_^

Offline Schu

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Re: Mockup Frenzy #7: Cinematendo!

Reply #77 on: March 10, 2008, 03:29:20 am

Layering sprites, but I really wasn't paying any attention. Just having some fun! If I have time, I have more ideas to mockup :D


Starting another one. What's a NES license-platformer without the vehicle level!
« Last Edit: March 29, 2008, 04:42:17 am by Schu »

Offline Sohashu

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Re: Mockup Frenzy #7: Cinematendo!

Reply #78 on: March 10, 2008, 06:24:06 am

Layering sprites, but I really wasn't paying any attention. Just having some fun! If I have time, I have more ideas to mockup :D
Win. Seriously.

Anyway, I think the top of the background bulges out to where they are, and the shelf to the far right looks jaunty to me, as if it leans in to the same row as the first shelves.
Back from hiatus, just remembered how excellent this community is at forming technique in a fledgeling artist of any kind.

Offline AdamAtomic

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Re: Mockup Frenzy #7: Cinematendo!

Reply #79 on: March 10, 2008, 06:11:51 pm
that is pretty F'ing badass :D  I agree that the background is the weakest part, somewhere i htink the background needs some darker values to anchor it in the same world as the characters.  would be nice to see shadows under the all the characters, maybe make a 2-frame .gif where they flicker?

Great stuff!