ah, screw the deadline, the topic ain’t that dead. . . so, just for kicks!

trying that was a must! BAM!

pretty easy to guess, no?
Deluxe Paint font and a jolt of caffeine/nicotine used.
I didn’t give a damn for the limitations. . . there are 4 different bg palettes tho, made of 13/16 available colors, plus regular 8x8 square tiles/sprites. character palettes, however, consist of 5 (instead of 4) colors, including the transparent black. I’ve made a few alternate low-palette models, but these were my favorite. the next thing I kind of omitted (i.e. stopped controlling at some point) is the 16x16 block rule. . . oh, well, it could be right, but I didn’t feel like checking and screwing with it. counters/menus stuff wouldn’t run as well (1 mark equals 1 sprite and the goddamn ‘8 sprites per scanline’ thing), or if even, it’d prolly cause that terrible flickering effect. . .
c&c warmly welcome! pz!