Hello DanTheFlyingMan, I remember critiquing your art on SomethingAwful (under a different name, of course). Welcome to Pixelation!
Anyway, as of now your Dan character appears to either have a spotlight shining directly onto him, or he is close to reaching the light at the end of a tunnel. Unless this is the desired effect, you need to focus on fixing that flat shading. It seems like you're pulling things from your concept of "what things should look like" rather than the way they actually appear in life. For example, as Helm pointed out, your "reds are reds and greens are greens." This simply isn't the way light works.