AuthorTopic: [WIP] Help! Helping myself part TWO: SAND Tiles  (Read 12940 times)

Offline sharprm

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Re: [WIP] Help! Helping myself part one: Tiles

Reply #20 on: February 14, 2008, 11:05:04 pm
Thanks for posting the ref, I see what you are trying to do now.
They are still not tiled properly though, please read this thread:

http://www.wayofthepixel.net/pixelation/index.php?topic=2555.0
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
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Offline mattpk

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Re: [WIP] Help! Helping myself part one: Tiles

Reply #21 on: February 14, 2008, 11:36:31 pm
I use a very simple unkown program, i have graphics gale light but i don't know how to use it.

I don't know how to use the feature of preview auto tiling when each pixel is changed.
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Offline sharprm

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Re: [WIP] Help! Helping myself part one: Tiles

Reply #22 on: February 14, 2008, 11:47:25 pm
I use graphics gale. It has no auto-tiling features, only(?) the pixel program 'pro-motion' has it. Please read the entire thread, there are two methods for tiling discussed.
« Last Edit: February 14, 2008, 11:49:41 pm by sharprm »
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

Offline mattpk

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Re: [WIP] Help! Helping myself part one: Tiles

Reply #23 on: February 14, 2008, 11:51:16 pm
I think i got the problem under control! :D

Old:



New:




can you see any thing that shows this is repetitive? Well, of course you do, but its much better! :D

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Offline Rydin

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Re: [WIP] Help! Helping myself part one: Tiles

Reply #24 on: February 14, 2008, 11:59:28 pm
It's too saturated.  If its going to be walked on...you know, in the background, it should probably be a bit less stand-out-y, you know?  See your reference to see what I mean.
Man cannot remake himself without suffering for he is both the marble and the sculptor.

Offline mattpk

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Re: [WIP] Help! Helping myself part one: Tiles

Reply #25 on: February 15, 2008, 12:06:36 am
Is this better?



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Offline Dusty

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Re: [WIP] Help! Helping myself part one: Tiles

Reply #26 on: February 15, 2008, 12:09:19 am
You should know SD3 uses more than one tile, so they're able to pull off the random look with bigger blades much easier.
Also, while they simply have 'puffs' of thick grass, you're using nothing but thick grass. Your grass doesn't have to look tended to, but yours looks like leaves more than grass. Remember, grass grows up, but if it's too long the blade will collapse on itself and arc downwards, forming like a crescent instead of just grass growing in every direction. I think that's really what you're missing with this.

Offline mattpk

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Re: [WIP] Help! Helping myself part one: Tiles

Reply #27 on: February 15, 2008, 12:15:24 am
I have been thinking of that, but the view i'm using is almost top-down... i'll see if i can change anything.
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Offline Ixis

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Re: [WIP] Help! Helping myself part one: Tiles

Reply #28 on: February 15, 2008, 08:22:14 am
Your biggest problem seems to be that you have strongly colored outlines around the blades of grass instead of letting them blend more. Plus they're all pretty flat and expanding from central points. Note how the blades of grass in SD3 are curved and blend together. And very few of them have highlights.

Offline mattpk

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Re: [WIP] Help! Helping myself part one: Tiles

Reply #29 on: February 15, 2008, 01:49:42 pm
Those outlines are AA, TO make it blend more. I am working on the grass curving now. :D i guess the colors are okay now!


Having all highlighted is what i want, in SFOC they use many tiles, which i don't want to achieve, i want a simple grass tile that can be used over before i go into more professional things.
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