AuthorTopic: [WIP] miner character  (Read 9914 times)

Offline Salvage

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[WIP] miner character

on: January 31, 2008, 06:13:27 pm
Greetings, artists. I'm trying to learn some things. This is my first post here. This original character is hand pixeled directly in graphics gale. C+C if you please!
« Last Edit: January 31, 2008, 06:34:26 pm by Salvage »

Offline Salvage

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[WIP] miner character run

Reply #1 on: January 31, 2008, 06:33:35 pm
Original character hand pixeled in graphics gale. Looking for C+C please.

Offline Ben2theEdge

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Re: [WIP] miner character run

Reply #2 on: January 31, 2008, 06:46:30 pm
Very nice! There is a lot to like about this piece, and it shows a strong grasp of animation skills. The sense of motion and gravity is great.
There are a few things to be fixed though - his shoulder jumps around quite a bit from frame to frame, and the placement of the "cannon" hand seems as though there's no arm connecting it to the shoulder. Both these things hurt the overall fluidity of the animation.
I mild from suffer dislexia.

Offline ptoing

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Re: [WIP] miner character

Reply #3 on: January 31, 2008, 06:59:10 pm
Welcome.

I merged your threads.
Please do not make multiple topics like this again, it's the same character, might as well have both things in the same thread. Less clutter.
There are no ugly colours, only ugly combinations of colours.

Offline Salvage

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Re: [WIP] miner character

Reply #4 on: January 31, 2008, 07:08:34 pm
@Ben2theEdge: Good point I see what you mean, thanks!
@ptoing: Understood, sorry I'm learning the way of the pixel and its forums.

Offline Salvage

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Re: [WIP] miner character

Reply #5 on: January 31, 2008, 11:10:49 pm
I worked to incorporate Ben2theEdge's C+C
Cleaned up some void that was caught in the negative space too.
Please feel free to C+C more if you will.

Offline Turbo

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Re: [WIP] miner character

Reply #6 on: February 03, 2008, 12:08:14 am
Here's a small suggestion (alternating with your original).
Remove the inner black outlines (or replace them with a dark shade of the object's color), and just using shading to separate objects, so you'll get more room for detail. With some darker shades than those i've used it could work better.


The character and animation are looking pretty nice!

Offline Salvage

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Re: [WIP] miner character

Reply #7 on: February 03, 2008, 02:33:34 am
Thanks Turbo, yes that is helpful for getting more space

Offline Salvage

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Re: [WIP] miner character

Reply #8 on: February 05, 2008, 03:20:28 am
I took out the inside outlines, and used shading instead to define those shapes. Also used some colors in the palette to try and spice up the green areas with reflected light. Also, redrew the straps and belt.

« Last Edit: February 05, 2008, 06:48:00 am by Salvage »

Offline Terley

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Re: [WIP] miner character

Reply #9 on: February 05, 2008, 11:22:49 am
Your running animation is top notch and has a lot of character, but in comparisant something just seems a bit stiff about the relaxed state, arms out like he's carrying shopping bags chest out and an expression as if to say 'what are you looking at?'. I'd more really expect this character to have a more believable posture, I've made a rough edit of a suggest of what to do that's pretty easily done without going off on a tangent. I've not focused on every part and what I have done doesn't fix everything but it's a step in what I'd say is the right direction.



You seem to be shading for the sake of shading and not based on a fixed light source in places, too much shadow between the eyes yet no dropshadow from his hat. Other places too like the pick for example, theres no reason for it to be lit up so strongly, light wouldn't reach there so easily, plus darkening places with pixel art can push it back for our eyes making it easier for us to judge whats closer and further away. Mentioning that why don't you just use black? Its so close already and it really needs that extra depth. I'd avoid using extra shades too when you could be sharing colours, don't do it too extremely though because it can look too samely but some colours just aren't making too much of a noticable difference in this..

Again I've not fixed everything, well to say fix, I just think it could be improved on so much more.
« Last Edit: February 05, 2008, 11:35:34 am by Terley »
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