AuthorTopic: [WIP] miner character  (Read 9977 times)

Offline Salvage

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[WIP] miner character

on: January 31, 2008, 06:13:27 pm
Greetings, artists. I'm trying to learn some things. This is my first post here. This original character is hand pixeled directly in graphics gale. C+C if you please!
« Last Edit: January 31, 2008, 06:34:26 pm by Salvage »

Offline Salvage

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[WIP] miner character run

Reply #1 on: January 31, 2008, 06:33:35 pm
Original character hand pixeled in graphics gale. Looking for C+C please.

Offline Ben2theEdge

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Re: [WIP] miner character run

Reply #2 on: January 31, 2008, 06:46:30 pm
Very nice! There is a lot to like about this piece, and it shows a strong grasp of animation skills. The sense of motion and gravity is great.
There are a few things to be fixed though - his shoulder jumps around quite a bit from frame to frame, and the placement of the "cannon" hand seems as though there's no arm connecting it to the shoulder. Both these things hurt the overall fluidity of the animation.
I mild from suffer dislexia.

Offline ptoing

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Re: [WIP] miner character

Reply #3 on: January 31, 2008, 06:59:10 pm
Welcome.

I merged your threads.
Please do not make multiple topics like this again, it's the same character, might as well have both things in the same thread. Less clutter.
There are no ugly colours, only ugly combinations of colours.

Offline Salvage

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Re: [WIP] miner character

Reply #4 on: January 31, 2008, 07:08:34 pm
@Ben2theEdge: Good point I see what you mean, thanks!
@ptoing: Understood, sorry I'm learning the way of the pixel and its forums.

Offline Salvage

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Re: [WIP] miner character

Reply #5 on: January 31, 2008, 11:10:49 pm
I worked to incorporate Ben2theEdge's C+C
Cleaned up some void that was caught in the negative space too.
Please feel free to C+C more if you will.

Offline Turbo

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Re: [WIP] miner character

Reply #6 on: February 03, 2008, 12:08:14 am
Here's a small suggestion (alternating with your original).
Remove the inner black outlines (or replace them with a dark shade of the object's color), and just using shading to separate objects, so you'll get more room for detail. With some darker shades than those i've used it could work better.


The character and animation are looking pretty nice!

Offline Salvage

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Re: [WIP] miner character

Reply #7 on: February 03, 2008, 02:33:34 am
Thanks Turbo, yes that is helpful for getting more space

Offline Salvage

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Re: [WIP] miner character

Reply #8 on: February 05, 2008, 03:20:28 am
I took out the inside outlines, and used shading instead to define those shapes. Also used some colors in the palette to try and spice up the green areas with reflected light. Also, redrew the straps and belt.

« Last Edit: February 05, 2008, 06:48:00 am by Salvage »

Offline Terley

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Re: [WIP] miner character

Reply #9 on: February 05, 2008, 11:22:49 am
Your running animation is top notch and has a lot of character, but in comparisant something just seems a bit stiff about the relaxed state, arms out like he's carrying shopping bags chest out and an expression as if to say 'what are you looking at?'. I'd more really expect this character to have a more believable posture, I've made a rough edit of a suggest of what to do that's pretty easily done without going off on a tangent. I've not focused on every part and what I have done doesn't fix everything but it's a step in what I'd say is the right direction.



You seem to be shading for the sake of shading and not based on a fixed light source in places, too much shadow between the eyes yet no dropshadow from his hat. Other places too like the pick for example, theres no reason for it to be lit up so strongly, light wouldn't reach there so easily, plus darkening places with pixel art can push it back for our eyes making it easier for us to judge whats closer and further away. Mentioning that why don't you just use black? Its so close already and it really needs that extra depth. I'd avoid using extra shades too when you could be sharing colours, don't do it too extremely though because it can look too samely but some colours just aren't making too much of a noticable difference in this..

Again I've not fixed everything, well to say fix, I just think it could be improved on so much more.
« Last Edit: February 05, 2008, 11:35:34 am by Terley »
I've not got anything interesting to type here..

Offline Salvage

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Re: [WIP] miner character

Reply #10 on: February 05, 2008, 08:38:49 pm
Thanks for that edit Terley, I really like lots of what you changed, especially the pick and jackhammer arm. Others have said the pose is off too. Guess I really should change it, but no one seems to get that the body lean and leg position is meant to be based on the weight of the pack. On your edit, it looks like you were going for a wider stance, but it kind of reads to me like the leg has moved forward, rather than just wider, and that would make him fall backwards because of the pack weight.
« Last Edit: February 06, 2008, 09:44:24 pm by Salvage »

Offline Salvage

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Re: [WIP] miner character

Reply #11 on: February 06, 2008, 12:26:54 am
I dont think the shades I used are reading right to people, so I redid them.

« Last Edit: February 06, 2008, 11:57:33 pm by Salvage »

Offline Salvage

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Re: [WIP] miner character

Reply #12 on: February 06, 2008, 10:41:21 pm
Thanks for the feedback everyone. Trying to make the idle pose less stiff, so its animated more now. Also redrew the face, and chaged the reflected light on evreything. As always c+c appreciated, please.

Offline Salvage

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Re: [WIP] miner character

Reply #13 on: February 09, 2008, 07:01:18 am
I think this piece is done. Still taking c+c though. I did a vista default version to learn sometihng about the palette.

Offline Terley

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Re: [WIP] miner character

Reply #14 on: February 09, 2008, 01:13:48 pm
Using such a light, yet vibrant blue for outlining isn't doing that any favours salvage, just think if your character is on a backdrop without the deep contrast he would just be lost unless your backdrop was very dull, making the game all in all seem faded.
I've not got anything interesting to type here..

Offline Reo

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Re: [WIP] miner character

Reply #15 on: February 09, 2008, 03:10:22 pm
I did a vista default version to learn sometihng about the palette.

Offline sharprm

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Re: [WIP] miner character

Reply #16 on: February 09, 2008, 10:24:35 pm
This is very good but  i was thinking the side view is inconsistent with the front view. The way the backpack is attached on side view looks like there is straps and no belt. The detail on the side is much less than the front. In terms of shading for example there isn't the slightly darker green line on the bottom of the pants for all frames. Might be just me but head seems smaller on side view.
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

Offline Terley

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Re: [WIP] miner character

Reply #17 on: February 09, 2008, 11:24:39 pm
I did a vista default version to learn sometihng about the palette.

dude, I can read.. Im saying using that blue for the dark outline isn't doing it justice, plain black would work better, even for a palette test.
« Last Edit: February 09, 2008, 11:40:23 pm by Terley »
I've not got anything interesting to type here..

Offline Salvage

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Re: [WIP] miner character

Reply #18 on: February 12, 2008, 11:20:44 pm
@terley: I see what you mean about the outlines.
@sharprm: Thanks, trying to see what you mean about the front/side views. Guessing you are refering to idle/run. So the belt and details are not reading in the run animation?

Offline sharprm

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Re: [WIP] miner character

Reply #19 on: February 13, 2008, 12:38:03 am


Basically meant if you put them side by side do they fit? Probably adding more detail to shoes is not a good idea, but I suggest you make sure that you have shaded the legs and belt consistently between the two views. Also think the side view head is too small.
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

Offline Salvage

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Re: [WIP] miner character

Reply #20 on: February 21, 2008, 10:03:59 pm
Thanks for the help :)
Tried some punched up colors, adjusted head size, tweaked belt
« Last Edit: February 21, 2008, 10:22:57 pm by Salvage »