AuthorTopic: [dead] portrait  (Read 17800 times)

Offline Feron

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Re: [very very wip] portrait

Reply #10 on: January 23, 2008, 05:46:29 pm


getting better?

Offline Opacus

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Re: [very very wip] portrait

Reply #11 on: January 23, 2008, 07:03:17 pm
Edit time:

Changed lips, nose, eye socket, chin, some of the shading. By no means perfect but I hope it's a little more realistic.

Offline Feron

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Re: [very wip] portrait

Reply #12 on: January 23, 2008, 07:38:11 pm
Thanks a lot O..

hows this? :



Offline Opacus

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Re: [very wip] portrait

Reply #13 on: January 23, 2008, 08:33:15 pm
Getting there, getting there.
There are still things bothering me though. Especially some new things I noticed, like the hair line, and the height of the head in general.
Also the neck, which was pushed back far too far.
I also took a new look into the colours. I noticed you used that one grey-blue. But I don't think that only one colour with different hue works. It kind of looks like it doesn't belong.
So I took some more time to edit:

Offline Feron

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Re: [very wip] portrait

Reply #14 on: January 23, 2008, 09:12:29 pm
i liked that pale green on the highlights, not sure about the other green though.  fixed the neck, and hairline.



also 'borrowed' your idea for red-whore lipstick  :-*

i think its ready to be polished up now.


EDIT ::

*I won't say much for the palette right now, I don't think Adarias pulled that sort of contrast and hue gaps off when he tried them and I don't think you will either right now, but it all depends on how you go about it, I'm ready to stand corrected.

well looks like you were right   :huh:





« Last Edit: January 23, 2008, 09:49:05 pm by Feron »

Offline gliding

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Re: [very wip] portrait

Reply #15 on: January 23, 2008, 11:41:50 pm
I'm reaaaallly not a fan of the green in that edit- is this woman sick? There are definately a few substantial improvements though, so keep at it.

Offline Hatch

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Re: [very wip] portrait

Reply #16 on: January 24, 2008, 02:35:00 pm
The shape of her eye looks better, but it doesn't look like it's set in her head head at all; like she has no eye sockets. Also, her lips look drawn and twisted, lending her an awkward, almost pained expression. Maybe try making them fuller horizontally. If you'll notice in Helm's reference images, lips usually stick out quite a lot on a woman's profile.

Offline basara

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Re: [very wip] portrait

Reply #17 on: January 25, 2008, 05:31:45 pm
I made a small edit that could happen to help:
mine <-> yours


I brought the ear closer to the eyes and tried to reduce the size of the head horizontally. I think the face is maybe too small for the apparent size of the skull.

I also darkened the skin between the eye and the eyebrows which hopefully moves the eyes a bit inside into the eyesockets.

I am not very good with faces or rendering volumes so take this advice lightly :P

Offline Feron

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Re: [very wip] portrait

Reply #18 on: January 27, 2008, 07:25:23 pm
taken a step back.  tried some more inventive stuff with colors (dunno if its working or not). 



ear study pending...

thanks all for advice.
 
:D

« Last Edit: January 27, 2008, 07:27:31 pm by Feron »

Offline Helm

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Re: [very wip] portrait

Reply #19 on: January 28, 2008, 01:32:42 pm
That nose is still not fixed on the face. The lips are better but that line somewhere in the middle of the nosetril's edge extending towards the edge of the mouth is completely invented. You probably ment to put it at the top of the contour of the nosetril but you really shouldn't anyway since that line gives 5-10 years to a woman's portrait when it's done so strong. There's a bump under the mouth that I don't understand. These are still problems you can fix by looking at your reference in this thread.

The green tint on the face palette... green tints on flesh say disease, sickness or zombie to me. Keep that in mind and do as thou wilt.