AuthorTopic: Style Imitation Portraits 7.3/15  (Read 22943 times)

Offline willfaulds

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Style Imitation Portraits 7.3/15

on: January 02, 2008, 05:36:49 pm
So I decided it was time I dedicated some time to improving my pixel skills.

I've set myself a challenge for January: a pixel self portrait every two days... Hopefully this will kick me into gear.

Each portrait will be based on a selected, and referenced, artist's work.
I intend to emulate the selected work's style - to keep things simple (and easy :D) I will work with the same palette and size restriction.
I will always include a WIP and a real brief write up.


Crits, edits, and anyone willing to join in very welcome.


================
No.1
Artist: Joshua Unknown :'( (maybe someone can help me out here?) thanks Cow
Colour count : 9 (Originally 10 but I decided to ignore what I think is an accidental black shade)
Size: 62 x 80

Approach: very loose tablet beginning.
Style notes: emphasize asymmetry.
Difficulties: eyes of the correct racial background. hair highlights. strong 3d form definition.

ORIGINAL:

by Joshua

MINE:
=>
status: scrutinising

WIP:


================
No.2
Artist: Monsoon2d
Colour count : 14
Size: 90 x 74

Approach: colour blocking.
Style notes: symmetrical, flat paper box.
Difficulties: silhouette fitting style and long hair...
ORIGINAL:

by Monsoon2D

MINE:
=> => =>
status: complete

WIP:



================
No.3
Artist: Ikke
Colour count : 11
Size: 32 x 32

Approach: line art.
Style notes: symmetrical with limited exceptions bold & strong definition.
Difficulties: maintaining bold definition and likeness(ish)
ORIGINAL:

by Ikke

MINE:
=> => =>
status: complete

WIP:



================
No.4
Artist: Helm
Colour count : 10
Size: 100 x 100

Approach: ?
Style notes: wide pixels - this might be an issue with photoshop... NB
Difficulties: optimum use of palette
ORIGINAL:

by Helm

MINE:
=> = >
status: wip

WIP:
=>

NB. Anyone interested in using photoshop to produce a wide pixel piece here's the method I used improved by Ptoing.
1/ Create a new document with half the intended outcome width (in this case 50x100 [100x100 final])
2/ Change to wide pixel display: Image: Pixel Aspect Ratio: Anamorphic 2:1
  When complete
3/ Change to square pixel display: Image: Pixel Aspect Ratio: Square
4/ Double the horizontal size using: Image: Image Size: & the "Nearest Neighbour" resample option. (in this case 100x100)

This lets you work in and then save as wide pixels.


================
No.5
Artist: Ptoing
Colour count : <need to choose a head>
Size: ? x ?

Approach: i have a wip of ptoing's Ptoing WIP. will study and attempt a similar approach
Style notes: FUN. perfect angles. no aa.
Difficulties: Implying depth while maintaining simplistic shading and strong character.

ORIGINAL:

by Ptoing

MINE:
=> =>

WIP:


================
No.6
Artist: schrumpfkopf
Colour count : 14
Size: 83 x 84

Approach: super volume concentration.
Style notes: worried about dealing with these colours. but i love the palette
Difficulties: TBA

ORIGINAL:

by schrumpfkopf

MINE:
=> => => =>

WIP:


================
No.7
Artist: Ptoing
Colour count : <need to choose a head>
Size: 69 x 88

Approach: taking some time to digest recent advice and familiarise myself with this unusual pallette. Starting with a greyscale image to promote thought about values.
Style notes: simple limited yet expressive shading.
Difficulties: TBA

ORIGINAL:

by Ptoing

MINE:
A => =>
B => or
C =>

WIP:
A
B

================
No.8
Artist: Helm
Colour count : 17
Size: 128 x 128

Approach: thinking about values. identified a key skin tone palette and worked basic volumes with that.
Style notes: limited use of very dark darks. 'soft' shadows but still convincing depth. dither shading. grosteque.
Difficulties: TBA

ORIGINAL:

by Helm

MINE:
pose was too boring. concept wasn't personal...
=> => =>

WIP:

« Last Edit: January 26, 2008, 11:52:19 pm by willfaulds »

Offline infinitegames

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Re: January resolution

Reply #1 on: January 03, 2008, 02:47:21 am
I've always really liked your work. What you did with the mockup to that naked guy game really inspired me. The self portrait is even more impressive.

By the way, and news on that game? I'd like to see its progress if you kept up with it.

Offline willfaulds

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Re: January resolution

Reply #2 on: January 03, 2008, 05:57:24 pm
thanks infinitegames. credit for the portrait really belongs to Joshua though - his idea etc.

i promise to sort ot some kind of dump and update to do with the naked pixel game - i have some flash assets and all sorts.

thanks again,

will

ps worked started on portrait number 2

Offline willfaulds

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Re: January resolution 1/15

Reply #3 on: January 04, 2008, 01:42:38 pm

status: WIP

Offline Opacus

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Re: Style Imitation Portraits 1.5/15

Reply #4 on: January 04, 2008, 01:51:01 pm
I think the purple AA on the last one against the hair hurts this alot. It looks jagged.
Thing is that Monsoon only used 90 degree angels, while you're using 45 degree angles at the head.
Same counts for the hair.
Get rid of the AA against the 90 degree lines, there's no AA needed on those. Since 90 degree lines usually look pretty smooth by themselves.

Offline willfaulds

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Re: Style Imitation Portraits 1.5/15

Reply #5 on: January 04, 2008, 02:35:19 pm
thanks opacus i knew i was being a bit untrue to the style there but was struggling. will address the purple areas in the next update.



better on the angles?

Offline willfaulds

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Re: Style Imitation Portraits 1.5/15

Reply #6 on: January 04, 2008, 06:30:05 pm
sorry to bump again but portrait 2 complete. crits very very welcome on any of them

Offline Leaf

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Re: Style Imitation Portraits 2/15

Reply #7 on: January 04, 2008, 08:55:55 pm
Portrait two looks awesome.

Ears are kind of pointy though. Then again, that might be because of the style?

Offline Indigo

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Re: Style Imitation Portraits 2/15

Reply #8 on: January 04, 2008, 10:14:29 pm
awesome stuff man.  Just a couple quick crits.

be careful with AAing on a 45 degree angle.  It just blurs it.  Normally this is not something that should be done, but if you use it right it can work.  Notice the areas monsoon AA's his lines and when he does not.

secondly, take note of how the lines of his portrait line up.  They form perfect squares and rectangles.  some of your lines you have don't align like that.

you did manage to capture the feel right though.  awesome job
-Dan
« Last Edit: January 04, 2008, 10:17:54 pm by Indigo »

Offline willfaulds

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Re: Style Imitation Portraits 2/15

Reply #9 on: January 05, 2008, 12:51:17 am
Cheers Indigo,

Yeah the 45 degree AA is a new beast to me. interesting though. are there any lines in particular you think I should sharpen up?

I had a go at lining up more of the lines to create squares in the composition but will have trouble to keep the likeness, its not great but its there, if I go much further. I'm not sure whether I prefer it or not so that means its time to sleep.



Leaf I might look at calming the internal lines down on the ears but silhouette wise its all for the style. Thanks though

Offline willfaulds

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Re: Style Imitation Portraits 2.5/15

Reply #10 on: January 06, 2008, 12:29:42 am
this one's being troublesome but there's still tomorrow...

Offline willfaulds

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Re: Style Imitation Portraits 2.5/15

Reply #11 on: January 08, 2008, 12:27:41 pm
its late. but pixelation was down last night...



I've tried to rectify as many of the obvious flaws with this one but any input would be appreciated as I'm disappointed with the outcome.

Offline Sherman Gill

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Re: Style Imitation Portraits 3/15

Reply #12 on: January 08, 2008, 07:05:02 pm
Not bad. Much better than the previous version.
Something bothers me about the (our) right eye, though. At 1x zoom it doesn't appear that both of his eyes are pointed right but that he has a swollen eyelid or something.
Oh yes naked women are beautiful
But I like shrimps more haha ;)

Offline willfaulds

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Re: Style Imitation Portraits 3.5/15

Reply #13 on: January 08, 2008, 11:18:29 pm
Sherman - I see what you mean I'll have a play with that tomorrow.

I had a go at a Helm today... not easy. its my first attempt at an usual colour ramp. I think, as with the last one, I'm trying to fit too much into the piece and overcrowding it. The WIP on this one makes me laugh though.

« Last Edit: January 08, 2008, 11:26:06 pm by willfaulds »

Offline Faktablad

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Re: Style Imitation Portraits 3.5/15

Reply #14 on: January 09, 2008, 12:21:25 am
Smooth it out, mang!  I think less texturing, more definition of form would help a lot on this piece.

Offline JonathanOfDrain

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Re: Style Imitation Portraits 3.5/15

Reply #15 on: January 09, 2008, 02:57:40 am
Not to be rude but it looked like hellboy/Ron Pearlman at first.
I think you should study helm's piece more. You can learn a lot from that mouth. It's fairly smooth and the dark side only dithers with 3 colors.

Offline shaheen

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Re: Style Imitation Portraits 3.5/15

Reply #16 on: January 09, 2008, 06:43:47 am
I did a pretty cheap edit. The face structure looked a bit off to me:


It looked a bit like a combination of two perspectives. Also: I think that the large highlight on the brow could be moved a bit more to the left. Lastly, the cheek definition doesn't seem to match.
« Last Edit: January 09, 2008, 06:47:14 am by Khris »

Offline willfaulds

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Re: Style Imitation Portraits 3.5/15

Reply #17 on: January 09, 2008, 04:51:44 pm
I don't think I agree with your edit Khris but I'll look at it carefully and see.

This is as far as I can take this one. I think it'll best to start over.



I think Ineed to focus on defining the forms with blocks of colour more.

Offline willfaulds

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Re: Style Imitation Portraits 3.5/15

Reply #18 on: January 09, 2008, 07:20:11 pm
Version 2

I think I can see what you were getting at Khris. not sure about the edit but thanks anyway.

Pixel Art Upgrade!?



« Last Edit: January 09, 2008, 07:38:34 pm by willfaulds »

Offline ter-o

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Re: Style Imitation Portraits 3.5/15

Reply #19 on: January 09, 2008, 07:47:16 pm
I think compared to the reference, your colors are a bit all over the place, especially cheek/nose and jaw areas, on both sides of the face.

Also take care notice from the original the dithering and how colors work next to eachother. Your dithering is quite messy in the same areas where colors are messed. I would first shade the face with clear areas of color (like Indigo's portrait) and then break them with dither to get the antialias/texture/etc. you want to achieve.

Also check the antialias on his left side of the face (because yours in against a black background and not transparent, due to the hair) and his ear and hair. Even when Helm didn't use any specific AA on the hair, its shape was by using angles which required none, but yours would benefit from it. With the hair you don't need any new colors for AA, just dither the edges which need the AA.

Nevertheless, nice progress, but not there just yet :-*
I don't know everything, I just know everything else.
Try not. Do, or do not. There is no try. -Master Yoda

Offline ptoing

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Re: Style Imitation Portraits 4/15

Reply #20 on: January 09, 2008, 09:56:15 pm
As far as widepixels in photoshop go, in newer versions there is a pixel aspect ratio setting, somewhere under Image I think, where the whole modes and stuff is as well, you can set shit to x:1 where x is custom.

So if you just set it to 2:1 the pixels will look like widepixels and in the end you can set it to 1:1 again and stretch it with nearest neighbor.
There are no ugly colours, only ugly combinations of colours.

Offline Helm

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Re: Style Imitation Portraits 4/15

Reply #21 on: January 10, 2008, 06:05:36 pm
Oh wow, flattered but that portrait was a fast piece for a videogame that had to be done in one week, so I wouldn't exactly try to keep too much to its style. If you really want to go for it, I could at least spend 10 minutes refining it and removing banding errors and stuff before you use it as reference.

The biggest crit for all your WIP animations is this: Volumes are important. Dithering and pixel details are secondary. Work on your volumes. Think of the face as a bunch of polygonal primitives under light.


edit: here, if you want to study something, study something not as bad

-
« Last Edit: January 10, 2008, 06:45:51 pm by Helm »

Offline willfaulds

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Re: Style Imitation Portraits 4/15

Reply #22 on: January 11, 2008, 06:10:36 pm
wow.

haha. the last thing i expected was to stir an artist into updating one of their works.

i totally agree volumes are my downfall.

i can see the obvious improvements on your piece and will study them closely. i can't help but feel there's a simplicity to the original that i prefer though...

anyway i spent yesterday preparing for an important meeting and today attending that meeting so i'm at least a day behind on the next portrait. i am however illustrating a new book. wahoo!

i'll start a wip tonight and post it later.

ptoing - thanks for the info. you are totally correct. i'll update my first post. ps. you're today's artist  ;D
« Last Edit: January 11, 2008, 06:30:56 pm by willfaulds »

Offline willfaulds

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Re: Style Imitation Portraits 4/15

Reply #23 on: January 11, 2008, 10:22:23 pm
wip



first draft. quite happy but will start over tomorrow. maybe i'll make a group. quite want to try and make a happy face in the same style but wonder if its possible. also need to see if i can imply more depth. ptoing seems to manage that so effortlessly...
« Last Edit: January 11, 2008, 10:24:48 pm by willfaulds »

Offline ptoing

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Re: Style Imitation Portraits 4/15

Reply #24 on: January 11, 2008, 10:28:36 pm
Nice start. Depending on how close to my pic you wanna do it you might wanna keep in mind that in that gfxmode you have only 2 colours per 8x1 pixelblock :)
There are no ugly colours, only ugly combinations of colours.

Offline willfaulds

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Re: Style Imitation Portraits 4/15

Reply #25 on: January 13, 2008, 08:13:09 pm
Right! I've been a bit lazy and took a weekend of celebration off...

So back to this. I'm going to tackle another 2 ptoing esk ones tonight. WIP for previous one:



Ptoing I love the idea of the restrictions but cry deep inside at the very thought of attempting to implement them. Is this something promotion lets you do or are you using some other tool?

I've racked by brain and can't really think of an efficient way to attempt it in Photoshop so maybe I'll just go for restrictions on my favorite one.

Offline Sherman Gill

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Re: Style Imitation Portraits 4/15

Reply #26 on: January 13, 2008, 08:39:01 pm
You could have a 8x1 grid enabled and just count the colors.
Actually, since it's PS, you could just use a guide every 8 pixels instead of having to adjust a grid.
« Last Edit: January 13, 2008, 08:46:31 pm by Sherman Gill »
Oh yes naked women are beautiful
But I like shrimps more haha ;)

Offline Lawrence

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Re: Style Imitation Portraits 4/15

Reply #27 on: January 13, 2008, 08:58:11 pm
Two programs which have c64 restrictions are Project One and 0xPaint. Nice work on these by the way.

Offline willfaulds

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Re: Style Imitation Portraits 4/15

Reply #28 on: January 13, 2008, 11:07:09 pm


had a go at a more 'happy' emotion (greeny). and the green end of the spectrum found this much harder to imply depth.

Sherman Gill thats the best I could imagine and it really doesn't sound like fun...

Lawrence thanks for info - I'll check those out.

EDIT added another 1 and put all 3 next to each other. i still like my first attempt the most.
« Last Edit: January 14, 2008, 12:55:50 am by willfaulds »

Offline flaber

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Re: Style Imitation Portraits 4/15

Reply #29 on: January 14, 2008, 02:23:40 pm
I really quite like this last character, the third one.
He has alot of character.

Really nice to see the effort put into studies of others.
Alot can be learned from mimmicking and breaking down others approaches and techniques.
Keep at it.

Offline willfaulds

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Re: Style Imitation Portraits 4/15

Reply #30 on: January 14, 2008, 04:32:57 pm
Sherman Gill I've tried to address your crit over the 3rd portrait and generally improve his likeness.



flaber thanks and yes I'm learning a massive amount about techniques and how i work. This might sound weird but its made me crit my own workings more than anything because trying to get to an unusual end goal means you have to take a different path.

I totally agree the 3rd one is the 'best'. It's actually the first i attempted. The other 2 just don't have the same character at all.

« Last Edit: January 14, 2008, 04:43:25 pm by willfaulds »

Offline willfaulds

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Re: Style Imitation Portraits 4/15

Reply #31 on: January 14, 2008, 08:51:31 pm
bump*

there's today's half done. concentrating hard on this one. but volume critiques please.


Offline Feron

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Re: Style Imitation Portraits 4/15

Reply #32 on: January 14, 2008, 10:45:06 pm
Bigger nose, deeper eyes... they will add more volume and enhance the likeness to the reference.  It's generally more of a caricature, so i think you need to over-empahsise features. 

i like this thread btw, good work!

Offline Helm

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Re: Style Imitation Portraits 4/15

Reply #33 on: January 14, 2008, 11:05:54 pm
I don't think you need to change the sizes. It shows your volumes are getting much much more evolved. Keep rendering and leave dithering and such for the end - if at all.

Offline Sherman Gill

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Re: Style Imitation Portraits 4/15

Reply #34 on: January 15, 2008, 07:58:27 am
Though all of these so far have been close quality wise to the original, this one actually goes well beyond the quality of the original (Of course, this is just an opinion).
Looks like you're learning lots! Keep it up!

Critique time now!
The space between the eye and the eyebrow on our right looks too bright. Think you should either darken it or add ambient light to similarly angled parts.
Also, our right jawbone, the part where it connects to the face, I think you made it look too indented right below there, but I'm not sure if it's actually a problem...
Oh yes naked women are beautiful
But I like shrimps more haha ;)

Offline willfaulds

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Re: Style Imitation Portraits 4/15

Reply #35 on: January 15, 2008, 01:38:02 pm
Thanks for the last 3 comments.

I think I actually concentrated too much on volumes and Feron's comment rightly calls me up about matching the style...

The confusion's totally my fault because I didn't make that clear in my post with the WIP (the portrait I should be imitating is at the bottom of the 1st post)

Sherman thanks for the volume help I see what you mean and will adjust.

I can't decide whether to start over and keep this one as something else or doctor it to suit the style....
« Last Edit: January 15, 2008, 04:09:37 pm by willfaulds »

Offline willfaulds

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Re: Style Imitation Portraits 4/15

Reply #36 on: January 15, 2008, 07:47:09 pm
i'm lazy  :P



attempted a fish eye looking edit. any crits before i go in, colour the hair and aa?
« Last Edit: January 15, 2008, 08:59:51 pm by willfaulds »

Offline Malor

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Re: Style Imitation Portraits 4/15

Reply #37 on: January 16, 2008, 03:03:18 am
hmm in the first draft with short hair, the heads shape seemed accurate, now the heads shape looks a little.. lumpy and irregular, but all in all, a nice interpretation of the style.
Quote from: Adarias
I'm not going to pretend this is a small task either; certainly none of us here can claim to have accomplished it.  it's the realm of masters.  still, it's what we all have to try for.

Offline ilkke

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Re: Style Imitation Portraits 4/15

Reply #38 on: January 16, 2008, 01:28:01 pm
Great work, especially on the Monsoon2D one!
I was kinda disappointed to see that I didn't get an equally successful treatment :P
Anyhoo, the style I was going for was Kenneth Fejer-esque newschool, and it was my first pixel after a decade, so it's maybe silly to call it my own style or to try to replicate some bad decisions I made, but what the hell.
It is my impression that you sacrificed the style for the likeness. You should keep the shapes more blocky and clean-cut. Take a look at Kenneth's work, every area of color is well defined.

Here is a quick edit. It now probably looks nothing like you, tho:


Hope this helps.
i

Offline willfaulds

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Re: Style Imitation Portraits 4/15

Reply #39 on: January 17, 2008, 05:09:56 pm
ilkke,

not to worry i've got at least one other portrait from your gallery on the list so i'll try harder next time  :P

i've had another bash at him after seeing your edit. the thing that's most interesting to me is seeing the way you've used the black. i'd set a limit after looking at your style that the black was only to be used as an outline colour...

i think this is an improvement but i might need to work on the hair - by far the hardest thing to convert to this style  :yell:

=>

ps thanks for the edit. much appreciated.

Offline willfaulds

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Re: Style Imitation Portraits 5.5/15

Reply #40 on: January 17, 2008, 06:45:28 pm
latest update to current one. i've tried to take on board all crits and tried to stay true to the style. i've really just got to finish rendering the hair unless anyone says different?

=>
« Last Edit: January 17, 2008, 08:33:39 pm by willfaulds »

Offline Helm

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Re: Style Imitation Portraits 5.85/15

Reply #41 on: January 17, 2008, 11:22:44 pm
avoid banding!

Offline ilkke

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Re: Style Imitation Portraits 5.85/15

Reply #42 on: January 18, 2008, 02:33:19 am
Excuse my noobishness, but what the hell is banding?
i

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Re: Style Imitation Portraits 5.85/15

Reply #43 on: January 18, 2008, 02:47:47 am


Stuff like this is banding, well Helm calls it banding and I guess as far as pixelart goes we can use this as it is a term that makes sense.
In other imageprocessing banding is something else.
There are no ugly colours, only ugly combinations of colours.

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Re: Style Imitation Portraits 5.85/15

Reply #44 on: January 18, 2008, 03:04:28 am
i've always called that banding too, though i'd not be half surprised if i heard it from helm, or someone who also did.

second take of the latest ones has more volume, but frankly i think it's a step down from your usual quality in every other regard.  I think it's worth asking whether what you are learning from this piece justifies what you are ignoring.  It may well, but still something to make sure of.
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Re: Style Imitation Portraits 5.85/15

Reply #45 on: January 18, 2008, 06:50:21 am
willfaulds I think you're over-complicating this last one, see how schrumpfkopf's shading is very much more simplified, a part of the style is purposely choosing to shade to a level to whats necissery for the image. A stylistic choice but thats what you're trying to mimic here, I'd drastically pull back any complications you've got into this and concentrate on the overall forms of the portrait. You're using the same palette and have altered the face more into the correct style but you could go one step closer in my opinion.


I've not got anything interesting to type here..

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Re: Style Imitation Portraits 5.85/15

Reply #46 on: January 18, 2008, 12:17:28 pm
Actually a generic point I have to offer is that you cannot really try to mimick a 'style' when what that style is supposed to be is gathered from a single image by an artist. What is 'style' there and what is content? What is just things one has to do to make the picture work, and what are the things that you'd keep doing every time? I don't know if it's a valid approach to do studies based on the style of one picture at a time, when you should be making style studies based on the extended work of an artist at a time.

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Re: Style Imitation Portraits 5.85/15

Reply #47 on: January 18, 2008, 01:52:51 pm
I agree, Helm, but I doubt Will is trying to study the artists rather than give himself a nice excuse to try something new.
i

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Re: Style Imitation Portraits 5.85/15

Reply #48 on: January 18, 2008, 02:34:24 pm
Yes my point goes to all the people that post and say 'you missed the style here and here and here', like, how are they so able to tell what is style and what is construction from a single image?

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Re: Style Imitation Portraits 5.85/15

Reply #49 on: January 18, 2008, 02:47:40 pm
I personally think this is all about trying to work out what peoples initial intentions were during the creations of each piece, not just to copy someones style just for the hell of it as if its a trademarked touch that can be mimic-ed. will's most likely trying to put himself in the shoes of someone else to get another perspective to what he would typically do, putting into practice something out of your norm is something I'd see as simply trying to change you're own way of thinking and getting out of usual habits.
I've not got anything interesting to type here..

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Re: Style Imitation Portraits 5.85/15

Reply #50 on: January 18, 2008, 04:47:14 pm
avoid banding!

guilty as charged  :blind:

Adarias would you mind being more specific about what you see as worse? In regards to this portrait or the fisheyeish update or the style immitation? etc...

Terley yeah I agree with you its been bugging me for a while. I think I set out on this one from the wrong direction. Ah well. Thanks for the edit some useful ideas there :y:

Helm I agree with your point regarding learning about an artist's style from a single piece. I tried to clarify in my first post i'd be imitating 'a selected' work not 'their' work. I don't pretend to be learning about each artist's work on this timescale. Although I do think I'm learning about the techniques they've used in the specific piece.

The conflict between style and content is an interesting one. One that I feel adds to the challenge of what I am trying to achieve. These stylistic restrictions force me to think of an alternative way of achieving my end result - taking me out of my comfort zone.

I try (I am easily distracted) to start each piece by setting out some rules that I derive from the selected work. I understand that these rules may not be what the artist was thinking. Even if I've deciphered their thought process the techniques and approach they used will have been derived from what they were trying to achieve with respect to the specific content etc. So that means that there may well be better ways to approach to my pieces, approaches the artist's themselves may use, but its fun to work with restrictions. It's also enjoyable to see and learn what I can change and what I can't while maintaining a stylistic link. There's a balance to be struck.

I suppose what I'm doing is approaching it as if someone said to me here's a portrait we've already got and we need one for another guy that will look fine next door to the original.

So both Terley and ilkke are right.

This last one I would definitely start over differently - I would draw a stylised sketch and work it up. But then I've learnt some great stuff going the way I did  ;D
« Last Edit: January 18, 2008, 04:49:27 pm by willfaulds »

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Re: Style Imitation Portraits 5.85/15

Reply #51 on: January 18, 2008, 05:23:03 pm
Quote
I try (I am easily distracted) to start each piece by setting out some rules that I derive from the selected work. I understand that these rules may not be what the artist was thinking.

That's totally alright, the problem in the critique process occurs when other people have derived different 'rules' from that one piece of art and then hang it on you that you're 'breaking' the style. Are the buggy eyes in the latest a style issue in the original piece, or does the character actually have buggy eyes? Will the original artist draw many faces with buggy eyes or not? That's othe only way to tell. So when you derive a ruleset from your understanding of the style, which is totally fine, I would suggest you post it along with your piece so the people trying to help focus on your interpretation of the style rather than what they'd do if they were doing the same excersise as you.

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Re: Style Imitation Portraits 5.85/15

Reply #52 on: January 18, 2008, 10:13:40 pm
Helm - will do. Although I also find it interesting to see what people crit regarding style as its an interesting subjective topic  ;D

Anyway update tried to take on board all crits and found Terley's edit particularly useful  :y:

=> =>
« Last Edit: January 19, 2008, 12:51:45 am by willfaulds »

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Re: Style Imitation Portraits 5.85/15

Reply #53 on: January 18, 2008, 11:49:28 pm
Adarias would you mind being more specific about what you see as worse? In regards to this portrait or the fisheyeish update or the style immitation? etc...

The original that you are working from and the first version you did stick to caricatured yet reasonable proportions, while the update forgets these and looks very alien.  You've taken the colors from the original and used them well in the first try, but in the second you've forgotten about cleanliness and used them in places that they don't align.  At this point, good technique and even style imitation seem lost in the process.

Yes though, everything is deeper, which could be worth it for your growth.  It just worries me to see what was sacrificed thusfar.


My advice for this piece regardless of the shapes and sizes - step back, and look at how many shades you have.  Each of those shades is a distinct level in your sculpture.  Each shift has the potential to describe planes, too, which your piece could really use.  Right now you have 3, maybe four distinct levels, and a few planes, but you are using all of your shades right on top of each other which makes it more lumpy than sculptural.  The nose recedes as much as it comes forward so that it feels hardly closer than anything else.  It receives the same shadowing on both sides which further flattens.
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Re: Style Imitation Portraits 5.85/15

Reply #54 on: January 19, 2008, 12:16:54 am
Quote
My advice for this piece regardless of the shapes and sizes - step back, and look at how many shades you have.  Each of those shades is a distinct level in your sculpture.  Each shift has the potential to describe planes, too, which your piece could really use.

Excellent, excellent advice. Said what I was trying to formulate in my mind properly in just two lines.

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Re: Style Imitation Portraits 5.85/15

Reply #55 on: January 19, 2008, 12:32:37 am
it's a lot harder than I made it sound tho, here's my best attempt at a quick edit (no attempts made to hold to style of original):



I stuck in the midtones for the most part, there's MUCH more you can do than what this shows.  There are a good 5-6 shades i haven't explored, and my shifts are perhaps more gentle than they should be, particularly the left his right of the nose.  It's a fine balance between too gentle and too harsh.
« Last Edit: January 19, 2008, 12:37:42 am by Adarias »
A mistake is a mistake.
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The same mistake three or more times is a motif.

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Re: Style Imitation Portraits 5.85/15

Reply #56 on: January 19, 2008, 01:00:08 am
excellent. thankyou i really appreciate the time taken :y: i'll study it well and start this one over. once i'm finished with the rest i think. becoming a little 'worked' in my eyes
« Last Edit: January 19, 2008, 01:08:07 am by willfaulds »

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Re: Style Imitation Portraits 5.85/15

Reply #57 on: January 19, 2008, 02:05:38 am
Seems to me that just 'unclogging' the nose would be a quick cheap save for the piece, regardless of chiseling it out (or not)
i

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Re: Style Imitation Portraits 5.85/15

Reply #58 on: January 19, 2008, 05:27:44 am
i can't sleep and can't help but fiddle.

ilkke could you explain a little more or do a rough edit?

=>

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Re: Style Imitation Portraits 6.1/15

Reply #59 on: January 19, 2008, 07:00:33 pm
i've chosen my next victim :D [updated in first post]

but before getting involved with the likeness i thought i'd try and familiarise myself with the ega palette and think about the recent advice i've been given.

the result: =>

enjoyed that!

(border is ptoing's)
« Last Edit: January 19, 2008, 08:12:29 pm by willfaulds »

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Re: Style Imitation Portraits 6.1/15

Reply #60 on: January 19, 2008, 09:05:16 pm
Good start, but:

-Too noisy
-Too much dither
-Chin area does not read well
-Purple/blue combo on top of the head burns, esp the purple against the grey.

Try to see the colours as values first, as colours second. This is a general tip for most limited palettes.
And still, as Helm already said, try focusing on values more before you start dithering and such.
There are no ugly colours, only ugly combinations of colours.

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Re: Style Imitation Portraits 6.1/15

Reply #61 on: January 20, 2008, 10:08:58 am
Well, seems to me you're awfully far from Ptoing's style, so far.
As for familiarizing with EGA, I think Ptoing laid out most of the working color schemes for you.
i

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Re: Style Imitation Portraits 6.1/15

Reply #62 on: January 20, 2008, 04:49:37 pm
thanks ptoing and ilkke.

i thought i'd perhaps be best to start this one off in grey scale - i realise how once your's are desaturated they all still read perfectly... infact it made me wonder whether i need to recalibrate this monitor as i was surprised by some of the results!

he's fully mirrored at the moment (i think i'll only alter that on the hair)

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Re: Style Imitation Portraits 6.4/15

Reply #63 on: January 20, 2008, 07:48:16 pm
i think i've got this one coloured as far as i can and tried to maintain a link to the style.

... then i thought it didn't have a distinct enough character when look at ptoing's. i though a scary mage was missing from the set?
« Last Edit: January 20, 2008, 07:51:03 pm by willfaulds »

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Re: Style Imitation Portraits 7?/15

Reply #64 on: January 20, 2008, 09:18:52 pm
Much better.
You might want to go into more geometrical stylization if you want to bring it closer to Ptoing.
i

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Re: Style Imitation Portraits 7?/15

Reply #65 on: January 20, 2008, 10:41:28 pm
bychance are you drawing on a mac using 'pixen'?  your top portrait there has 90 colors in it in a similar manor that pixen fucks with your colors.  if you ARE using pixen, go to the pixen website, and go to the latest beta, and download it, and it should work properly, OR go to palette -> switch to manual mode, and insert the amount of colors that it SHOULD be.  if your not using pixen, simply find yourself a new drawing application (graphicsgale, promotion, paint)
untz untz untz?

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Re: Style Imitation Portraits 7?/15

Reply #66 on: January 20, 2008, 10:51:02 pm
can you reference by filename eck? i can't see the problem.

but at a guess i think its more likely that your software is miss counting the colours as i certainly can't see that many colours in any of the pieces.

i am working on a mac but using photoshop.
« Last Edit: January 20, 2008, 11:00:50 pm by willfaulds »

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Re: Style Imitation Portraits 7?/15

Reply #67 on: January 20, 2008, 11:09:56 pm
i read it as 10 colors...

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Re: Style Imitation Portraits 7?/15

Reply #68 on: January 21, 2008, 12:42:10 am
Made a little edit as to how I would change it.
The red does not work to aa black and dark grey, it's too saturated and burns. That red and dark gray is a very risky combination in general.
As far as imitation of my style goes, Ilkke is right, I tend to go either geometric, all out round or a mix between, but i always try to keep it clean and sharp looking.
The face in yours has several areas which do not read too well mouth/chin area, and others where you have odd changes from light to dark in dither, like in the sides of the neck.
The nose is also a bit too thin looking i think, and the highlight makes it look razor sharp.
And finally I would aa more :)



Also I encourage everyone who will is trying to imitate to make edits of his stuff, in case they are posting here on pix anyway. This would deffo be the best help in this case.
« Last Edit: January 21, 2008, 03:52:22 am by ptoing »
There are no ugly colours, only ugly combinations of colours.

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Re: Style Imitation Portraits 7?/15

Reply #69 on: January 21, 2008, 04:05:12 am
thankyou ptoing i am finding it so interesting to compare. i have been flipping from one to the other for ages.  :y:

i will make an edit of mine to conform a little more. neglected to aa in my haste...

but i'm enjoying this alot... and i feel that i am learning so much


an attempt at self portrait ish. i think at first the WIP looks like Bert (Bert & Ernie) which makes me laugh.
« Last Edit: January 21, 2008, 04:12:10 am by willfaulds »

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Re: Style Imitation Portraits 7?/15

Reply #70 on: January 21, 2008, 10:46:02 am
Here's what I meant by unclogging the nose:

Now it seems to me the nose can be brought out even more. :P
i

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Re: Style Imitation Portraits 7?/15

Reply #71 on: January 21, 2008, 01:00:17 pm
thankyou ilkke.

you've made it crystal clear now. not sure why i needed you to :blind: i was working in the opposite direction... even with adarias' brilliant edit.

i think i'll find some time today to make edits on some of the previous ones. i feel enlighten and see volume flaws with my 1st one that i just didn't before.

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Re: Style Imitation Portraits 7?/15

Reply #72 on: January 21, 2008, 07:24:00 pm


anyone guess the movie?

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Re: Style Imitation Portraits 7?/15

Reply #73 on: January 21, 2008, 07:45:16 pm
is it a persian immortal from 300?
« Last Edit: January 21, 2008, 07:58:53 pm by Terley »
I've not got anything interesting to type here..

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Re: Style Imitation Portraits 7?/15

Reply #74 on: January 21, 2008, 09:18:27 pm
is it a persian immortal from 300?

yup. you can put a little star sticker on. if you've got one?

might have fun colouring that one it being metal and ega's crazy colours. or it might drive me insane. i wait in anticipation.

updates:
cool eh? (the shades)

EDIT
a bit of a cheat and not what i wanted but i like it...
i think i'm done?
« Last Edit: January 22, 2008, 03:59:40 am by willfaulds »

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Re: Style Imitation Portraits 7/15

Reply #75 on: January 22, 2008, 01:33:21 am
apologies for my last post, apparently the error was on my end, and as it turns out, pixen DID fuck up the colors, but on my computer. 

critique wise, i suggest you stick to flat shading and dithering at the end.  right now you have huge sections of it where it doesn't belong. 
untz untz untz?

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Re: Style Imitation Portraits 7/15

Reply #76 on: January 22, 2008, 04:05:19 am
Agree with eck, also I'd stick to blues and greys for this. Much easier in my opinion.



messy edit, its late forgive sloppiness.

Don't know if it has any resemblence to ptoings but I just think you're over dithering this for no reason. I wouldn't try to mix colours unless nothing else works. I think the dark blue's a nice colour to work with the black and grey because its at the darkest point of the spectrum, I'd use hue shifting to your advantage. The brown you're using may be close to the grey but still is on the lighter side of the spectrum so creates a jump to black from the face, seperating it too much.

I've tried to loosen up the shape a bit, I don't think ptoing's were so stiff and uniform.
« Last Edit: January 22, 2008, 12:42:56 pm by Terley »
I've not got anything interesting to type here..

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Re: Style Imitation Portraits 7/15

Reply #77 on: January 22, 2008, 07:18:21 pm
thanks for the edit terley. i wasn't thinking about style matching so much with that last one just trying out some ideas. was interested to see if i could imply a golden sheen with a form of optical mixing.

anyway i said i'd do this yesterday but only found time today. went back and editted portrait 1...

still a WIP concentrating on volumes. i think i've corrected the shape enough now
=>
« Last Edit: January 22, 2008, 07:22:23 pm by willfaulds »

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Re: Style Imitation Portraits 7/15

Reply #78 on: January 23, 2008, 08:34:50 pm
almost there?

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Re: Style Imitation Portraits 7.2/15

Reply #79 on: January 24, 2008, 06:24:27 pm
i felt like getting on with something new today. any crits on the last post still very welcome.

i'm moving on to the more complicated portrait now...

from (Helm)

i got distracted an concentrated on my left eye...

style notes so far: limited use of very dark darks. 'soft' shadows but still convincing depth. dither shading. grosteque.

EDIT: i just realised the angle's a little boring as i've tended to approach them face on.

DOUBLE EDIT:
improved the pose
« Last Edit: January 24, 2008, 10:56:47 pm by willfaulds »

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Re: Style Imitation Portraits 7/15

Reply #80 on: January 25, 2008, 12:50:03 am
no crits on this one, just stern encouragement to finish the crap out of it!!  it shows a lot of promise :D

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Re: Style Imitation Portraits 7/15

Reply #81 on: January 25, 2008, 02:32:00 pm
moved it forward a little more...
thoughts to this stage where about concept. Helm's piece has such a strong concept, and that is what makes the piece for me, i felt i should a least mimic that a little too.
« Last Edit: January 25, 2008, 03:14:43 pm by willfaulds »

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Re: Style Imitation Portraits 7/15

Reply #82 on: January 25, 2008, 03:20:54 pm
Not sure if the visor cap will read too well to other people. Took me a couple of minutes to see what it was or get it, until I saw the cards. May have been due to it being a wip in all. I'd suggest trying something more fitting, like a fedora, or tophat of sorts...

It's hard to critique at this point, however, as it's still in it's beginnings, and awaiting further detailing(dithering, what have you...). Hope this clears up a lot toward the latter stages, rather than going unfinished, like most most diamonds in the ruff I see now a days.
my back hurts...

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Re: Style Imitation Portraits 7/15

Reply #83 on: January 25, 2008, 04:57:44 pm
yea the hat is really confusing to me, and i definitely preferred the expression in this one: http://animation.willfaulds.com/avatars/AvatarMonth_b08.gif

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Re: Style Imitation Portraits 7/15

Reply #84 on: January 25, 2008, 06:00:06 pm
EDIT updated visor improvement? i think it is still a little hard to read. any suggestions? i've tried showing the straps broken but cannot get that to look any good at all.

hmm over the expression i felt unsure about it because it was too much like he was trying to be ugly if that makes sense... thought it would be better to put him into a context. not sure it is working yet. am attempting semi retarded poker face...
« Last Edit: January 25, 2008, 08:51:41 pm by willfaulds »

Offline Feron

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Re: Style Imitation Portraits 7.3/15

Reply #85 on: January 25, 2008, 11:31:10 pm
try a miniature top hat, or bowler-hat or something more recognizable, hell even a sombrero would look fun!

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Re: Style Imitation Portraits 7.3/15

Reply #86 on: January 26, 2008, 02:24:43 am
Hmm if anything, I would say that the new visor is a digression. I completely agree with Adam, the other expression was great, this one is.. not as great.
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Offline willfaulds

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Re: Style Imitation Portraits 7.3/15

Reply #87 on: January 26, 2008, 12:06:16 pm
Ok. Thanks for the comments guys. I've got a more suitable and succinct concept now. Reflects my actual interests more too....

The visor, cards, and current expression will all go. I'll post an update today when i get a chance to do it!

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Re: Style Imitation Portraits 7.3/15

Reply #88 on: January 26, 2008, 01:31:07 pm


tis better?

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Re: Style Imitation Portraits 7.3/15

Reply #89 on: January 26, 2008, 03:45:24 pm
Yeah, I do think so. Take reference for the hands! Nothing worse than photorealistic face and the rest being invented.

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Re: Style Imitation Portraits 7.3/15

Reply #90 on: January 26, 2008, 08:09:34 pm
hahaha i like that pretty well now, right eyebrow seems a tad short on the inside edge, and i can't read this hat nearly as well as the last visor, but i can tell this will end up bein awesome :)  keep at it!

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Re: Style Imitation Portraits 7.3/15

Reply #91 on: January 26, 2008, 11:29:07 pm
=>

help really appreciated on tongue and link's hat... bloody disproportionate hats

EDIT: glad you like the concept. anyone who hasn't tried link's crossbow training it is well worth it!
« Last Edit: January 27, 2008, 01:35:17 am by willfaulds »

Offline Helm

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Re: Style Imitation Portraits 7.3/15

Reply #92 on: January 27, 2008, 10:23:31 am
The tongue is much improved right now.

Boy are you a messy mid-pixeller! At least on 1x zoom things look cohesive enough to guide the cleanup process. Good job with the yellows.

The tongue is much improved and visible now, the concept remains hilarious.

about the little hats... tell me about it. The most constant critique I got about the original piece is that people thought the corynthian helmet was a mohawk. So what you should do to avoid the same thing: mae sure the hat is very simply drawn and reads well immediately. If you have to use another palette slot for a more vibrant green, then so be it. Link's hat is also difficult to draw and have it make sense generally.

I trust you'll be getting to the hands eventually? Right now they're still no-anatomy

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Re: Style Imitation Portraits 7.3/15

Reply #93 on: January 27, 2008, 06:07:41 pm
Is the thing he's holding a wiimote? It read as a book or more cards to me. I think that highlight down the middle is just making it incohesive if it is a wiimote.
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Re: Style Imitation Portraits 7.3/15

Reply #94 on: January 27, 2008, 08:00:27 pm
Yeah, I'm confused as to what he's holding too. At first I thought it was a wishbone, but now that I'm looking it seems like a tiny gun.

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Re: Style Imitation Portraits 7.3/15

Reply #95 on: January 27, 2008, 08:23:05 pm
hehe. well ill update sometime tomorrow and see if it improves the readability...