AuthorTopic: [WIP] Rpg character  (Read 7081 times)

Offline Asturias

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[WIP] Rpg character

on: January 02, 2008, 06:50:20 am
After i saw a sprite on this forum, I felt inspire and I did this.  :blind:
For the moment it's incomplete (yea, he needs arms and legs, and his hat seems to be a little out of perspective I think...  :ouch: ), but I would need some criticisms and help to improve it. Thanks in advance.



Ps: Sorry if there's mistakes, i'm not english.  ;)

Offline Asturias

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Re: [WIP] Rpg character

Reply #1 on: January 02, 2008, 10:43:13 am
Dang, 53 view and no reply..?  :'(

Here's an update:

Offline tocky

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Re: [WIP] Rpg character

Reply #2 on: January 02, 2008, 12:33:56 pm
Probably fanart isn't the best way to introduce yourself, or to extend yourself. I mean, it's fine, but it doesn't show off your design skills, specifically. I can't speak for other people here, but that's mostly what I like to see from new people. Drawing from other people's designs doesn't really show us what you can do, you know?

Offline Jericho

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Re: [WIP] Rpg character

Reply #3 on: January 02, 2008, 03:29:43 pm
Probably fanart isn't the best way to introduce yourself, or to extend yourself. I mean, it's fine, but it doesn't show off your design skills, specifically. I can't speak for other people here, but that's mostly what I like to see from new people. Drawing from other people's designs doesn't really show us what you can do, you know?

well...where does it say this is fanart? it says he/she was inspired by soemthing..that doesnt necessarily mean fanart.

However (and this is to Asturias) if it -is- fanart you should probably name that which inspired you.

Also you have to remember that it (should) take more than just a moment to cnc something. A lot of those views are going to either be ppl that arent really active (dont post) or just didnt have time and were skimming whats new.

I'll give some cnc in a minute..i just woke up lol x__x
Alice is dead. We cut off her head.

Offline skoby

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Re: [WIP] Rpg character

Reply #4 on: January 02, 2008, 03:56:38 pm
Correct me if I'm wrong but the sprite that inspired you was from this topic http://www.wayofthepixel.net/pixelation/index.php?topic=5604

I like it, but I feel youre a bit heavy on the highlights and your lighting doesnt seem to have any direction.  On the hat it looks like its straight ahead and high up, yet the arms it looks like its coming from either side and the rest seems to be straight ahead but the shadow makes it seem like its directly overhead. Also it is too symmetrical and wooden, but I have the same problem with some of my work so cant really criticise.

It would be interesting to see what Ben2theEdge thinks as he did the original.

Offline Jericho

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Re: [WIP] Rpg character

Reply #5 on: January 02, 2008, 04:32:45 pm
Correct me if I'm wrong but the sprite that inspired you was from this topic http://www.wayofthepixel.net/pixelation/index.php?topic=5604

I like it, but I feel youre a bit heavy on the highlights and your lighting doesnt seem to have any direction.  On the hat it looks like its straight ahead and high up, yet the arms it looks like its coming from either side and the rest seems to be straight ahead but the shadow makes it seem like its directly overhead. Also it is too symmetrical and wooden, but I have the same problem with some of my work so cant really criticise.

It would be interesting to see what Ben2theEdge thinks as he did the original.

ohh deffinitely fanart then.

Asturias when you directly copy someone elses character design you need to state the source and not just say you were inspired by..'something'


anyways on to some critique




1. your original.

2. Two major problems i see with this are that you've got pillow shading -everywhere-, and as skoby suggested, your highlighting seems to be too much and just kind of random. Personally I would get rid of all the shading/details and start from scratch.

3. Pillow shading makes things look billowy and kind of blurred. Why use it when you could use anti-aliasing? Take a look around the bottom of the pants now. Compare it against the jaggies of #2.

4. Your dude seems to be suffering from marshmallowitus, haha. Everything is kind of puffed out for no apparent reason. Perhaps try making his legs straight?

5.Again with the marshallowitus but this time around the stomach. Try redefining that line between the stomach and arms to look less rounded.

6.In your original although there was highlighting..suggesting some sort of depth there really werent any shadows to warrant that. I'm sure the jacket is goign to stick out atleast a little farther than the arms. use some shadow on the sides to define that.

7.A few thigns on this last edit here.

a.You do not need to always use 'lines' to define an area. In this case I'm talking about the collar. You can easily just use shadow to show where it starts/stops.
b.The buttons seemed to be in an odd place. Should there not be one holding the collar closed? Try moving them up and spacing them out.
c.The palette for your lil dudes clothing could -easily- replace the skin palette . Don't use extra colours when you dont need to :)


So to recap

Always give credit when copying someone elses work
Do NOT pillow shade. ever.
a/a likes you. it is your friend.
use shading instead of outright 'lines' when/where you can
don't create new palettes for something when you can reuse colours already in use on the piece

Now obviously the way i chose to shade the example (lack of any highlighting and not many details) was just personal preference, but i hope it helps you.

Alice is dead. We cut off her head.

Offline Ben2theEdge

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Re: [WIP] Rpg character

Reply #6 on: January 02, 2008, 04:59:20 pm
I'm flattered that someone liked my character enough to do a tribute to it.
One thing I want to comment on is that there are some things you can learn from drawing someone elses character but there are also some things you won't learn. For example I made some very specific decisions with this character's proportions, colors and clothing based on the needs of the game he would be in. I had to keep the colors very monotone so he would match the backgrounds, and because the character would be small I exaggerated his proportions. I gave him the hat because it was an easy way to convey motion when I animated him. (He needed the extra motion because of his teeny little arms and legs) These all seem like stylistic choices but the style was actually formed from the limitations of the project. Since Asturias doesn't have those same limitations it'd be cool to see him experiment with this character in ways that I couldn't.
I mild from suffer dislexia.

Offline Asturias

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Re: [WIP] Rpg character

Reply #7 on: January 02, 2008, 05:55:11 pm
Thanks to you to for your comments (and sorry, I forgot to put the link =o).

Skoby: Yeah, i guess you're right.

Jericho: Thanks for your edits, this will definetly help me. However, i think he seems a bit lifeless (on your edit)... no?

Ben2theEdge: Yeah i know we can't always learn form other, but i fall in love with the design of your character.  ;D  Well, i'll try to edit it again tonight, try to make it better and see what i can get^^.


If anyone else want to give me a hand with an edit or criticims, feel free to do.  ;)

Offline Jericho

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Re: [WIP] Rpg character

Reply #8 on: January 02, 2008, 06:12:08 pm
well as i said the way i chose to shade it was of personal preference. i left detailing out b/c i wasnt aiming to redo the sprite -for- you i was trying to show you aspects where you may have gone wrong :)
Alice is dead. We cut off her head.

Offline Asturias

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Re: [WIP] Rpg character

Reply #9 on: January 03, 2008, 05:23:44 am
Update:



As you can see, i change the whole aspect of the body, and I tried to follow your suggestions about shading.
I think it's much better, but it still need improvement (especially the arms.. and the edges who seems jagged :-[)

C+C
« Last Edit: January 03, 2008, 05:27:44 am by Asturias »