AuthorTopic: portrait for dialogue  (Read 4027 times)

Offline MrMister

  • 0010
  • *
  • Posts: 112
  • Karma: +0/-3
  • meltymorph
    • View Profile

portrait for dialogue

on: January 02, 2008, 05:17:57 am
I need help figuring out where to go from here.

It's a portrait..
it might be a one shot deal

Offline surt

  • 0011
  • **
  • Posts: 570
  • Karma: +0/-0
  • Meat by-product
    • not_surt
    • http://pixeljoint.com/p/2254.htm
    • View Profile
    • Uninhabitant

Re: portrait for dialogue

Reply #1 on: January 02, 2008, 06:31:39 am
Really need to up the contrast.
One pixel AA on hat edges isn't helping dejaggification any.

Offline MrMister

  • 0010
  • *
  • Posts: 112
  • Karma: +0/-3
  • meltymorph
    • View Profile

Re: portrait for dialogue

Reply #2 on: January 02, 2008, 10:10:35 am
I think this one looks a little better..
it might be a one shot deal

Offline Malor

  • 0011
  • **
  • Posts: 527
  • Karma: +0/-0
  • Masquerading as a black bear.
    • View Profile

Re: portrait for dialogue

Reply #3 on: January 02, 2008, 03:09:58 pm
I do like those colors,  more, but you still need to up the contrast a bit, like surt suggested. Changing the saturation is fine, but you really should modify the contrast,especially in the red tones. Also, the hat isn't really shaded, but rather banded with a highlight around the brim and top.
Quote from: Adarias
I'm not going to pretend this is a small task either; certainly none of us here can claim to have accomplished it.  it's the realm of masters.  still, it's what we all have to try for.

Offline MrMister

  • 0010
  • *
  • Posts: 112
  • Karma: +0/-3
  • meltymorph
    • View Profile

Re: portrait for dialogue

Reply #4 on: January 03, 2008, 04:13:49 am

The latest version..
it might be a one shot deal

Offline Blueberry

  • 0001
  • *
  • Posts: 6
  • Karma: +0/-0
  • The Crazy Horse
    • View Profile
    • Creative Pony

Re: portrait for dialogue

Reply #5 on: January 03, 2008, 04:21:31 am
The middle circular area feels a bit flat, maybe adding some curve to the highlight over the red area could help. It's a pretty neat concept. :)

Offline MrMister

  • 0010
  • *
  • Posts: 112
  • Karma: +0/-3
  • meltymorph
    • View Profile

Re: portrait for dialogue

Reply #6 on: January 03, 2008, 09:04:22 am

Hm. Tried to make his head look rounder. I didn't like the way it looked with the curvy highlight.
I adjusted this quite a bit..
it might be a one shot deal

Offline Meta|Fox

  • 0010
  • *
  • Posts: 251
  • Karma: +0/-0
  • Im full of candy!
    • View Profile

Re: portrait for dialogue

Reply #7 on: January 03, 2008, 09:28:22 am
Keep upping that contrast, its still far to dark. and try taking out a few of the mid shades as they're wasted colours. I do like the base design though, very cool.
(top hats are always a plus in my books)

Theres a Gremlin in My Computer!