AuthorTopic: Aldo's Adventure -> finished ? ^_____^  (Read 20025 times)

Offline madPXL

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Aldo's Adventure -> finished ? ^_____^

on: December 28, 2007, 01:39:13 am
Just decided to start a new topic for the character of Aldo because this time, it will be a topic with all  WIP/updates of a sort of a wanted game.

It's been a long time that I don't have made an homebrew game project, and this time I want to create several mockups to improve skills and style.

Let's start with the first WIP (inspired by henk nieborg)



C&C are welcome of course to help me !

[current version]

« Last Edit: April 14, 2008, 10:55:22 am by madPXL »

Offline Ryan Cordel

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Re: Aldo's Adventure

Reply #1 on: December 28, 2007, 02:16:12 am
If anything.. I think you should try making some of the mountains in the background less pyramid like, and make some different dark bushy tiles (Such as those near Aldo.), because it looks very repetitive as is. Try different sizes, leaf direction, and the likes.
Also, possibly, some darker rocks that partially continue down the foreground would be okay.

Offline surt

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Re: Aldo's Adventure

Reply #2 on: December 28, 2007, 07:16:50 am
Both the character and background look great but they don't really fit in my eyes.

The very cartoonishly rendered character clashes with the comparatively realistic backdrop, and so they don't appear to be part of the same game.

I'd simplify the background and carry over the bright colours and outlining from the sprite.

Offline madPXL

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Re: Aldo's Adventure

Reply #3 on: January 11, 2008, 01:37:38 am
WIP :)

so many changes : color, contrast, style, etc...

and yes I love pink montains !

Offline cave

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Re: Aldo's Adventure

Reply #4 on: January 11, 2008, 03:09:02 am
Huge improvement IMO, everything is a lot more cohesive now. I'd suggest giving the background more character. Put some unusual things in it, like, I  dunno, Emo flowers, popcorn trees, or maybe just an unusual pallete. My point is... Be creative, let your imagination loose. Oh and don't forget to animate it :)

Offline Ben2theEdge

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Re: Aldo's Adventure

Reply #5 on: January 11, 2008, 02:20:27 pm
I love the color and the style, especially the main character. One comment is that you've choses a very flat angle to work with, and consequently your background is a lot of big, empty space. If you tilted the perspective a little, you'd be able to show a lot more, particularly of the lake which is barely visible right now.
I mild from suffer dislexia.

Offline Badassbill

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Re: Aldo's Adventure

Reply #6 on: January 11, 2008, 02:35:07 pm
The contrast ratio on the grass changes as soon as you hit the soil, to these lower contrast tiles which almost match hills in the distance. I think giving the soil more contrast will help hold the piece together.

Offline willfaulds

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Re: Aldo's Adventure

Reply #7 on: January 11, 2008, 06:02:26 pm
I think the different mockups, palettes in particular, could be levels in the same game. The first looks grey - like its perhaps raining...

In both watch out for priority conflicts. The character should be quite distinct from the background.

Offline madPXL

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Re: Aldo's Adventure

Reply #8 on: January 11, 2008, 11:42:20 pm
thanks for comments and critics !

here 2 version : first with colors/contrast issues, second with little perspective to see the lake.

Maybe it's me, but I prefer the no perspective..



Next will be the details :)

[edited] thanks cave.
« Last Edit: January 12, 2008, 12:57:31 am by MaDsk8tard »

Offline cave

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Re: Aldo's Adventure

Reply #9 on: January 12, 2008, 12:26:16 am
The new colors for the foreground are burning my eyes, it's a step backwards to me.