AuthorTopic: Chryssalid sprite (16 x 16)  (Read 11774 times)

Offline happymonster

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Chryssalid sprite (16 x 16)

on: December 22, 2007, 06:41:30 pm
Myself and Arne are big fans of Julian Gollop's games (Chaos, Rebelstar Raiders, Laser Squad, XCOM, etc..) We would both like to do new games inspired by these kind of games (but in different directions). Anyway, Arne has been sketching out some designs and I've done a few 16 x 16 pixel sprite versions. Altjhough small, I like working within the limitations of this size. I wanted to try do a version of Arne's style with a bit more of a moody 16-bit feel.

Arne has done a great version of a Chryssalid from XCOM: Enemy Unknown and I tried to do a sprite version with a bit more of a realistic style with some top-down lighting. But I've had problems with some aspects of this sprite. Does anyone have any C&C (or edits) which would help me see where I am going wrong?

Arne's Design (Chryssalid on the far right):



My darker sprite:


I'm trying to improve my spriting, but feel like I have some 'blind spots', can anyone point out what I've done wrong and how to correct it within these limitations? Thanks!
« Last Edit: December 29, 2007, 04:25:39 pm by happymonster »

Offline Sherman Gill

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Re: Chryssalid sprite (16 x 16)

Reply #1 on: December 22, 2007, 07:02:10 pm
The body and legs read well, but the hands are just confusing.
Maybe you should try connecting the fingers to the hand more?
Oh yes naked women are beautiful
But I like shrimps more haha ;)

Offline happymonster

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Re: Chryssalid sprite (16 x 16)

Reply #2 on: December 22, 2007, 07:08:14 pm
The problem I found was that if I tried to make the claws more defined they seemed to get in the way of the legs and look attached. Having said that, they probably do need to be redone. :)

Offline happymonster

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Re: Chryssalid sprite (16 x 16)

Reply #3 on: December 22, 2007, 07:45:53 pm
How about this edit? Any better?

Offline Sherman Gill

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Re: Chryssalid sprite (16 x 16)

Reply #4 on: December 22, 2007, 08:48:57 pm
 :y: Mucho better, in my opinion.
Oh yes naked women are beautiful
But I like shrimps more haha ;)

Offline happymonster

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Re: Chryssalid sprite (16 x 16)

Reply #5 on: December 22, 2007, 09:37:16 pm

Good. Any idea on how to improve the shading and make it fit the original design better? ;)

Offline Darien

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Re: Chryssalid sprite (16 x 16)

Reply #6 on: December 22, 2007, 11:32:27 pm
I think you should make the stance less symmetric.  Pretty difficult at this size, and I think you did well considering the limitations, but I think it'd be worth a shot.  I don't think you should go for the green on the shoulders, it kind of loses the shape of the original.  Also I think the spikey things on his shoulders should be longer.

Offline happymonster

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Re: Chryssalid sprite (16 x 16)

Reply #7 on: December 23, 2007, 12:21:13 am
Ok. I've done a 3rd version, changing the claws, spikes, and the lighting around the head and body at the expense of the shading. It looks too flat to me, albeit a bit clearer. Does it look better?

Old:



New:

« Last Edit: December 23, 2007, 12:27:23 am by happymonster »

Offline Darien

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Re: Chryssalid sprite (16 x 16)

Reply #8 on: December 23, 2007, 03:14:57 am
I agree it looks a little flat.  I think you should keep stomach darker (and maybe the legs) in the other versions, it's just what I like about the original sketch is that he's got that massive solid upper body, and the shading you put at first put on it broke it up, make him seem less menacing.  The shading on the stomach would make his shoulders pop more, too.  But I do think the new version reads better and I think it fits the original design more.

Offline Arne

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Re: Chryssalid sprite (16 x 16)

Reply #9 on: December 26, 2007, 08:13:46 pm
I prefer flatter colors myself, moving the belly into the darks can help to give it volume perhaps.


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