AuthorTopic: house wip  (Read 5329 times)

Offline Winston

  • 0001
  • *
  • Posts: 51
  • Karma: +0/-0
    • View Profile

house wip

on: December 12, 2007, 01:21:36 am
okay, well I made a zelda like house for my game, it's quite wip at the moment, please critisize.
(the game is a platformer)
thanks:)


V2 wip (starting on more 2d
« Last Edit: December 13, 2007, 01:10:22 am by Winston »
It's time for racing car video games

Offline Phlox

  • 0001
  • *
  • Posts: 49
  • Karma: +0/-0
  • huh??? what???
    • View Profile
    • Can Games

Re: house wip

Reply #1 on: December 12, 2007, 01:59:12 am



I made a quick edit just moving the roof back because it was at a different angle than the front of the house.

There is something weird going on at the bottom of the house in those red circles the stones curve in and makes it look really weird.

I like the style of the front of the house though the brown looks good but i think the grey stone colors could use some changing they are too blue i think.

Offline Faktablad

  • 0011
  • **
  • Posts: 526
  • Karma: +0/-0
  • grow
    • View Profile
    • Couchpixel

Re: house wip

Reply #2 on: December 12, 2007, 04:04:52 am
I disagree, I'd say keep the colors.  They work great in this situation, as they seem to represent some sort of overcast sky or something.  But yeah you've got some perspective issues going on...and you should also shade the roof.  Nice job so far.  Post more!

Offline Winston

  • 0001
  • *
  • Posts: 51
  • Karma: +0/-0
    • View Profile

Re: house wip

Reply #3 on: December 12, 2007, 08:20:27 pm
okay, there's kind of an issue with the perspective because it looks a bit 3d for my game if I do it like that... :yell:

sorry about the jpg
It's time for racing car video games

Offline Dusty

  • 0100
  • ***
  • Posts: 1107
  • Karma: +0/-0
    • View Profile

Re: house wip

Reply #4 on: December 12, 2007, 11:12:59 pm
Still a bad perspective either way. That house should be straight on, we shouldn't see the roof at all... unless you're going to do some pseudo-perspective. If that's all of the foreground we're going to see, then we shouldn't see the roof at all.

Offline Terley

  • 0011
  • **
  • Posts: 661
  • Karma: +1/-1
  • Terley is King, but he needs a new avatar.
    • View Profile

Re: house wip

Reply #5 on: December 12, 2007, 11:48:09 pm
yea either that, or make the whole game at an odd perspective? May not be what you want and it could be a whole lot of unwanted work, when you could just fix the houses.. but would work.
I've not got anything interesting to type here..

Offline Winston

  • 0001
  • *
  • Posts: 51
  • Karma: +0/-0
    • View Profile

Re: house wip

Reply #6 on: December 12, 2007, 11:56:41 pm
okay, I began making it more 2d there's an update
It's time for racing car video games

Offline Kren

  • 0010
  • *
  • Posts: 194
  • Karma: +0/-0
    • View Profile

Re: house wip

Reply #7 on: December 13, 2007, 12:00:04 am
you should make the grey bricks to t he sides be in the same perspective.. instead of a diagonal line use a vertical one.

Offline Winston

  • 0001
  • *
  • Posts: 51
  • Karma: +0/-0
    • View Profile

Re: house wip

Reply #8 on: December 13, 2007, 12:07:35 am
I'm still trying to go with some cool diagonal thing, so I'm keeping them but maybe straightening them out a bit?
It's time for racing car video games

Offline Terley

  • 0011
  • **
  • Posts: 661
  • Karma: +1/-1
  • Terley is King, but he needs a new avatar.
    • View Profile

Re: house wip

Reply #9 on: December 13, 2007, 12:12:48 am
lol be patient he's fixing it, take your time Winston keep at it until you feel the need to post an update. No rushing.

I think it needs to be straightened out a tad, but keep the style in there.. You don't what anything to go against the perspective.
I've not got anything interesting to type here..