AuthorTopic: first sprite using the c64 palette  (Read 2726 times)

Offline infinity+1

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first sprite using the c64 palette

on: December 08, 2007, 06:49:04 pm
i'm just trying to get outside of my normal way of doing things.
here's a robot:



let me know if i did anything technically wrong or whatever. don't know too much about it, but i love the feeling of the colors.

Offline Arachne

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Re: first sprite using the c64 palette

Reply #1 on: December 08, 2007, 08:03:04 pm
Well, at the moment, it doesn't look very metallic. You need more contrast. It also looks a bit flat. I tried turning it a bit to show the shape of its chest more. And I thought it could use bigger feet. It wouldn't take much to topple it as it is now.



Hope that's helpful. :)

Offline infinity+1

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Re: first sprite using the c64 palette

Reply #2 on: December 08, 2007, 08:20:57 pm
yeah, i definitely have some work to do on it. your edit has wonderful colors,
although I'm not sure i like structural edit of the legs. i'll play around with it.

thanks.

Offline Arne

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Re: first sprite using the c64 palette

Reply #3 on: December 09, 2007, 04:51:22 am
I think the face lost a bit readability in arachne's version, and maybe there's too much noise on the limbs and midriff. Maybe it's apples an oranges. I like the hands though, and the chest works well.
I kinda like the small feet. It gives the design simplicity in its overall shape (upside down teardrop \/ rather than dull parallel lines ||). See Mr. Incredible from The Incredibles.

All robots are not metal. See Asimo or "The Robots" (animated film). The problem with shiny metal is that you get values which bounce a lot, making it hard to describe details. This is what happened to arachne's face. When you're also working within limitations such as these with so few pixels and colors to work with, I think you risk ending up with too much noise.

Slightly related, Paradroid for the C64. Scroll down a bit. They share a lot of parts and use flipping, I think.
http://homepages.tesco.net/~parsonsp/html/paradroid.html

Offline infinity+1

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Re: first sprite using the c64 palette

Reply #4 on: December 09, 2007, 05:51:23 am
i tried messing around with the main robot, but i wasn't getting anywhere.
so i doodled up a new one:

a bit smaller:



dont' worry. i know i didn't address any of the issues that have been presented to the other one..i'm just lazy i guess.
« Last Edit: December 09, 2007, 05:53:03 am by infinity+1 »