AuthorTopic: 32x32 alien sprites.  (Read 16439 times)

Offline Tinygiant

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Re: 32x32 alien sprites.

Reply #10 on: November 25, 2005, 02:08:29 pm
Really nice, cool animations, they really look like if I squeezed em all sorts of nasty coloured goo would shoot out :D

My fave are the 3 legged octopus thing, the blue dude with the crazy tongue and the glowing spider thingamy. Some of em are quite obviously miles better than others.

Offline Conzeit

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Re: 32x32 alien sprites.

Reply #11 on: November 25, 2005, 02:43:51 pm
ER, about the jellyfish, I think you just went with too much of a regularly paced animation style for that one, I cut frame 3 and 6....I think it looks a lot better that way.

That floater guy is just so cool I had to his make a quick facelift to his animation


His anim had a too visible reverse, so I just made some quick copy paste 1, 2 , 4 and 5 to make it a little more lively...drag and drop isnt always a bad thing for an animation, you just got to know where to make the incisions Doctor ;)
« Last Edit: November 25, 2005, 02:58:44 pm by Camus »

Offline Dan

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Re: 32x32 alien sprites.

Reply #12 on: November 25, 2005, 03:24:00 pm
Haha these are really good. The animations are really smooth and all the characters are very unique. Well done mate, i love them

Thanks,

Dan
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Offline DrDerekDoctors

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Re: 32x32 alien sprites.

Reply #13 on: November 25, 2005, 05:29:11 pm
Garsh: Baraduke is something I'm familiar with - I didn't make a conscious effort to draw inspiration from it but I may well have done, while as a game I think it ain't great there are certainly some things about the creatures in it I love. I agree that the knives on the cutter aren't exactly spot-on so I'll look into making them thicker. Maybe they should be kinda' triangular in shape (as in the inside edge is a proper flat so the blade is almost like a tapered toblerone). To be fair, the dreadnought was drawn as a boss type thing so a bit more effort went into it, plus it's bigger, man! ;)

Crazy Asian Gamer: I'm hoping to make some new ones which are even grosser. I love squishy.

Akira: The black outlines is something which is just a habit of mine that I doubt I'll ever completely shrug. At least they don't have black inlines like all my stuff used to. And yuss, the second drillery one is pants. Certainly needs something extra about it.

JuJucece: It's for a remake of I, Ball 2 - it's a one-screen-at-a-time sorta' platform shooter puzzler. It's for the ZX Spectrum. (here's a review of it: http://www.worldofspectrum.org/showmag.cgi?mag=YourSinclair/Issue89/Pages/YourSinclair8900010.jpg)

TinyGiant: Thanks muchly! I'm pleased with the texture on the octopus things head, but I think the main body needs more motion, it's like everything stops where his legs join his body. Shame on me.

Camus: Yuss, he does reverse cheesily. I'll adapt the animation to make the body do more of a circular motion so that's lessened, ta' for pointing it out.

Dan: Thanks!
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Offline AdamTierney

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Re: 32x32 alien sprites.

Reply #14 on: November 30, 2005, 04:20:09 pm
Those are adorable. The only thing I see is I want to see the eyes on the last guy have a little vertical movement, probably opposite to that of his body (but only a pixel or two).

- Adam

Offline DrDerekDoctors

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Re: 32x32 alien sprites.

Reply #15 on: November 30, 2005, 09:46:27 pm
Thanks! Yeah, the last guy needs a lot of work, really, needs to have more movement all around.
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Offline Dogmeat

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Re: 32x32 alien sprites.

Reply #16 on: November 30, 2005, 10:55:20 pm
wow! I love them all except the last one, something about the static eyes(?) not moving bothers me, otherwise, they are beautiful and smooth.

Also, crazy asian gamer, keep your god damn mouth shut unless you're going to add something positive to what you said, that's been a pixelation rule for years.
« Last Edit: November 30, 2005, 10:57:16 pm by Dogmeat »
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