Garsh: Baraduke is something I'm familiar with - I didn't make a conscious effort to draw inspiration from it but I may well have done, while as a game I think it ain't great there are certainly some things about the creatures in it I love. I agree that the knives on the cutter aren't exactly spot-on so I'll look into making them thicker. Maybe they should be kinda' triangular in shape (as in the inside edge is a proper flat so the blade is almost like a tapered toblerone). To be fair, the dreadnought was drawn as a boss type thing so a bit more effort went into it, plus it's bigger, man!

Crazy Asian Gamer: I'm hoping to make some new ones which are even grosser. I love squishy.
Akira: The black outlines is something which is just a habit of mine that I doubt I'll ever completely shrug. At least they don't have black inlines like all my stuff used to. And yuss, the second drillery one is pants. Certainly needs something extra about it.
JuJucece: It's for a remake of I, Ball 2 - it's a one-screen-at-a-time sorta' platform shooter puzzler. It's for the ZX Spectrum. (here's a review of it:
http://www.worldofspectrum.org/showmag.cgi?mag=YourSinclair/Issue89/Pages/YourSinclair8900010.jpg)
TinyGiant: Thanks muchly! I'm pleased with the texture on the octopus things head, but I think the main body needs more motion, it's like everything stops where his legs join his body. Shame on me.
Camus: Yuss, he does reverse cheesily. I'll adapt the animation to make the body do more of a circular motion so that's lessened, ta' for pointing it out.
Dan: Thanks!