Okay, details
Umm... It's Called Abaddon, a33% top-down game.
The figures are more-or-less straight-on, in the style of many of the older nintendo, playstation, and final fantasy games. i am using a custom version of Eclipse Evolution that Baron made for me since I am not a terribly good coder. I am also hoping(!) that my brother can actually lay hands on the PSP dev kit he's supposed to be getting as part of the business purchase agreement for his business' dissolution.
I have been working on the scripting for about a year, primarily in quests, storyline issues etc. I have a friend of mine that is doing some of the flash sequences, but she is a 'regular artist' and has neither the interest nor the time for pixel pushing. the majority of the outfits are already designed and I have done concept art of a large portion of the creatures.
It is 'technically' an MMO. but the eclipse engine is not terribly robust for multiplayer, so the realistic maximum number of players at one time is around 20 or so... if it gets any bigger than that, well...I don't know.
There is no seperate combat screen. all combats happen in real-time and the character sprites were expanded from 32x48 to 32x64 in hopes that that would increase the appeal of characters that you have to look at ALL the time. The problem is that instead of smooth transitions from tile to tile, eclipse moves 'choppy' (ie, hop from 32x32 tile with no transition between them) admittedly a problem, but i think Baron might be willing to address it if he thinks there's profit in it for him

We had a pixel artist, but he was moody. He started to do a standard 'japanese chibi' style, and then I found out that every single 'original artwork' that he sent me was actually a recolor of someone else's work. Well, to make a long story short, my job was pretty much done, I am a fair to middling artist, and I pick up technique quickly, and I have a bit of time. So I decided I would go ahead and run the graphicswork while the code is still getting patched into place.
But I know I have a long way to go before I can turn out professional-quality graphics. so I threw together something of the style that we wish to use although it may not actually make it into the game, and asked for help in hopes that some of the things I didn't understand or cannot apply very well. I learn by doing, not by reading or listening or tutorials.
I think I am improving quickly, and my speed is fairly good once I understand the basics intuitively. So I do appreciate the critiques immensely.
Any other questions?