AuthorTopic: Mockup Frenzy #6: Musical Inspiration!  (Read 55896 times)

Offline surt

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Re: Mockup Frenzy #6: Musical Inspiration!

Reply #40 on: November 26, 2007, 11:57:43 am
Early WIP.

I've been wanting to both pixel something Machinae Supremacy related and use the C64 palette for ages, so I took this opportunity to marry the two.
Supposed to be MaSu's Masquerade, but there's not much to indicate that yet (only the soldierish sprites are supposed to be wearing masks a la masquerade). Not really sure where it's going yet.
Using ptoing's C64 colours. Colours only, no other C64 technical restrictions.
I must say I quite like the colours. Certainly kicks the standard EGA palette's arse.
« Last Edit: November 26, 2007, 12:04:34 pm by surt »

Offline Darien

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Re: Mockup Frenzy #6: Musical Inspiration!

Reply #41 on: November 26, 2007, 06:02:18 pm
looks great so far, surt!  reminds me of Chaos Engine, but there's still a distinct uniqueness to it

Offline griffy6

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Re: Mockup Frenzy #6: Musical Inspiration!

Reply #42 on: November 26, 2007, 11:24:57 pm
Xeno-Striker: i think its pretty nice. I really like the disayn on the boss there, makes me think of han(treasure, gunstarheroes etc.) stuff n of couse gish, hehe. kewl huds too. for crits; it kinda feels like the shading isnt really finished. the players have outlines and the boss have shadows.

griffy6: didnt you start pixel like 4 days ago ;)
..yes. In other words, I'm not as good as that now. :-[
 

Offline Xion

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Re: Mockup Frenzy #6: Musical Inspiration!

Reply #43 on: November 27, 2007, 12:11:22 am

Is that path going vertical away from the central platform supposed to be of the same texture as that going off to the left? if so, I think the lines are much to compact on the former. Also, is that green stuff liquid? It doesn't really read as such. Awesome though.

Offline surt

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Re: Mockup Frenzy #6: Musical Inspiration!

Reply #44 on: November 27, 2007, 02:12:18 am

Tried reworking north-south bridge and generic toxic slime stream. Still not really happy with the bridge, but it is correct for camera (half-length floor vertical). I might just take the easy way out and double the slab width.
The grey floor is looking quite monotonous and I've tried dithering in some subtle colour, but it just ends up looking noisy. Any tips would be appreciated.

Offline Terley

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Re: Mockup Frenzy #6: Musical Inspiration!

Reply #45 on: November 27, 2007, 03:14:23 am
im loving it surt, have you considered using the darker grey on the lower ground? for depth's sake.

http://img504.imageshack.us/img504/5951/darkerflooryq6.png
I've not got anything interesting to type here..

Offline Xion

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Re: Mockup Frenzy #6: Musical Inspiration!

Reply #46 on: November 27, 2007, 03:32:25 am
some shadows might help.

Offline AdamAtomic

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Re: Mockup Frenzy #6: Musical Inspiration!

Reply #47 on: November 27, 2007, 05:59:51 am
or some chaos engine dithering to set your raised planes apart from your base planes...

Offline surt

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Re: Mockup Frenzy #6: Musical Inspiration!

Reply #48 on: November 27, 2007, 11:10:45 am
Terley: Looks a bit too dark then I think.
Xion: Considered it, and might if I have too, but given the reasonably complex structure it'd be a lot of tiles.
AdamAtomic: Dither is the first thing I tried but given these colours I couldn't find a combo that was sufficiently low contrast and sufficiently ungarish.

Feature complete WIP.

Just got to decrappify it.

Is it readable enough without shadows or whatever else?

Concept
Action adventure puzzler.
Usurper seizes the planet's aristocracy during the Grand Masquerade Ball, enslaving all attendees with the enigmatic Masks.
Your enslavement doesn't go as planned, and you retain your will, but lose your self.
Taking advantage of your immunity from the enslaving power of the Masks you use each type of Mask's special abilities to fight the Usurper's enslaved minions and free your planet.
Wearing a Mask you take on that Mask's form and abilities, becoming non-threatening to slaves of that Mask type.
The Pearl Mask gives you the form of the Pearl Faces, the cannon fodder of the Mask slaves (allowing you to pass them without them attacking you).
On contact with a Shadow Mask you are transformed into a ethereal form that allows you to pass through obstacles, but you are unable to interact with your surroundings until you "remove" the Shadow Mask by touching a Shadow Mask again and return to your prior state (works like a slow teleport between Shadow Masks, and useful for reconnaissance).

Offline ptoing

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Re: Mockup Frenzy #6: Musical Inspiration!

Reply #49 on: November 27, 2007, 11:37:28 am
As far as subtle dither goes all the lumapairs should go together nicely.



Basically the pairs with the same grey value should make for unintrusive ditherfills.
There are no ugly colours, only ugly combinations of colours.