Hum... I guess the lamps are currently flat, as if they were aligned to the "camera" plane, instead of to the world Z axis.
Another thing: the character portrait, for some bizarre reason, feels like a woman in a bearded disguise.
Let me try to elaborate the "why"s as what I've just said is hardly constructive.
Hum... there seems to be thick eyelashes around his eyes.

Maybe the eyebrows are too thin and apart from each other, as if he waxed part of it off (sorry, can't remember how this procedure is called). The nose bridge has almost no shading, suggesting it's a child or woman nose.
I just love the creature ("another world"!!!!) and how the fighting interface (will it be turn based?) is starting to take shape.
Nice job, as always!
-Stefano