AuthorTopic: The Hungry Zombie... is Hungry  (Read 6376 times)

Offline bengo

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The Hungry Zombie... is Hungry

on: November 04, 2007, 11:19:30 pm


->
Alright with some actual experience in pixelling now, I've decided to pick back up my zombie game, except instead of a platformer, it'll be well, yeah, top-down. I will be adding more characters/zombies/objects/tiles soon, so keep checking. Anyway for now I need some critiques, so do what you do best guys.

Latest:

Characters:


Weapons:
« Last Edit: November 11, 2007, 12:46:48 am by bengoshia »

Offline Darien

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Re: The Hungry Zombie... is Hungry

Reply #1 on: November 04, 2007, 11:45:46 pm
Well, for starters this isn't top-down, it's strictly sideview.  A lot of old RPG's did get away with this view, but that's because they were working with such small sprites, when going larger there's not as much room for error.

Offline bengo

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Re: The Hungry Zombie... is Hungry

Reply #2 on: November 04, 2007, 11:51:22 pm
Yeah, I figured I could get away with that as well. I fixed up my side zombie:

After seeing some errors, like that his head looked a tad too big and some features were off. So should I edit these and change the perspective or do you think it'd work like this?
« Last Edit: November 05, 2007, 02:03:55 am by bengoshia »

Offline ndchristie

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Re: The Hungry Zombie... is Hungry

Reply #3 on: November 05, 2007, 02:28:38 am
well right now it looks like you blew it up about 150% because of your sketchiness.  I know you're trying to be different with your rendering style but there's a reason that people don't work like this except for quick oekaki type stuff: you make your forms less organic by working freely and the disregard for shape and pixel-perfect placement prevents things from integrating with each other.  You're also running into the same troubles you have with all your recent pieces: there's too much sudden change between forms and your lighting makes no sense.  You're rendering microforms with rough rather than refined strokes and you completely neglecting the macroforms.

As far as the perspective, no, you wont get away with it.  even the old games only got away with it because there was so little for them to be compared to.  we live in a world now where things have been done well too many times to get by with glaring issues like that.
A mistake is a mistake.
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The same mistake three or more times is a motif.

Offline bengo

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Re: The Hungry Zombie... is Hungry

Reply #4 on: November 05, 2007, 03:46:36 am

Alright man, I did some major changes, hope it looks better.

Offline sharprm

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Re: The Hungry Zombie... is Hungry

Reply #5 on: November 05, 2007, 05:47:22 am


Use outlines because then it forces you to have forms, rather than just blocky shading. Also looks like you use a 2 by 2 brush sometimes, but it looks bad like u did it in a hurry.
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

Offline bengo

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Re: The Hungry Zombie... is Hungry

Reply #6 on: November 05, 2007, 07:32:24 am

I don't really want to add an outline, mainly because I want to get form without the use of lines. Though if you want, I can add lines... anyone think I should make this bigger?

Offline sharprm

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Re: The Hungry Zombie... is Hungry

Reply #7 on: November 05, 2007, 07:47:56 am
I just think outlines and cartoony stuff goes together, your older stuff looks better.



I think that if you want to not use an outline, you need to draw something realistic with more colors.

Maybe try doing one with outlines and no shading, won't take too long. Right now, looks more front on than top down, the spots on the head are random, shading on shirt makes it look like he has a massive chin, buckle on belt should be in middle. No hands?
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

Offline bengo

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Re: The Hungry Zombie... is Hungry

Reply #8 on: November 05, 2007, 08:00:31 am

Well, you got some valid points right there and with the outline it will be able to stick out from the background.

Offline sharprm

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Re: The Hungry Zombie... is Hungry

Reply #9 on: November 05, 2007, 08:04:25 am
Much better  :y:

His right hand shouldn't have his finger extended like it is, i think walk his finger curled. The shading on the cheecks should be different because the light source is above.
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi