AuthorTopic: Barbarian sprite with NES specs [WIP][C+C]  (Read 30884 times)

Offline Cherno

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Re: Barbarian sprite with NES specs [WIP][C+C]

Reply #90 on: July 07, 2022, 10:39:41 pm
I love it! A retro-style barbarian hack & slash game would be so cool.

Offline fskn

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Re: Barbarian sprite with NES specs [WIP][C+C]

Reply #91 on: July 09, 2022, 07:45:08 pm
Thanks again, Cherno.
Progress has been slow (not much free time lately), but I did work on a few more characters:




A troglodyte for which I did a few frames of animation.




And a rough test for a potential boss stage:



EDIT: I have just realized that that screen is missing the boss monster's health bar, which means that either I will have to make up room for it, or that I'd have to have a different HUD for that type of stage.

EDIT 2: I have been pondering about the horns/helmet detail of that maul wielding guy. Will have to do a few more iterations until I'm happy with the design.

« Last Edit: July 09, 2022, 09:21:43 pm by fskn »

Offline Zizka

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Re: Barbarian sprite with NES specs [WIP][C+C]

Reply #92 on: July 17, 2022, 12:07:38 pm
Keeping my eye in this. I’d suggest a big of a follow-up regarding the sword swing. It looks weird to me to have the sword just stop abruptly like that. Maybe an extra frame to convey weight of the weapon, as it would need to be weightless for it to stop like that, like it was a stick.

Offline fskn

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Re: Barbarian sprite with NES specs [WIP][C+C]

Reply #93 on: September 12, 2022, 01:50:51 pm
Thanks for the feedback, Zizka. I did some more work on that, although that particular animation was intended for when the sword collided with something like the shield or weapon of an enemy, so it should (I think) stop. I still have to try to animate a small fight sequence to see how that would really look, though.

Here's some more stuff that I had worked on since:








Not too happy with this one, but the kick makes it a bit more fun/funny.







I'm also considering changing the regular walk animation to something more stealthy-looking like it used to be when I was working with smaller sprites:

« Last Edit: September 12, 2022, 01:53:55 pm by fskn »