AuthorTopic: template character walk animations for mmorpg  (Read 12563 times)

Offline Akira

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Re: template character walk animations for mmorpg

Reply #10 on: November 22, 2005, 05:41:33 am
*sigh*

The coders don't want his feet off the ground in any of the frames. They seem to like this new animation though so as long as i get paid i suppose its good enough.
thanks Dogmeat!

Offline Darien

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Re: template character walk animations for mmorpg

Reply #11 on: November 22, 2005, 05:46:16 am
Well, considering your limitations, I think you did a good job.  Maybe make his hand lift when he brings it forward, instead of just having all the movement come from the shoulders.

Or, you could tell your coders to get a basic understanding of animation before they make whack decisions like that.

Offline Dusty

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Re: template character walk animations for mmorpg

Reply #12 on: November 22, 2005, 05:51:28 am
I think the major problem are the feet aren't moving, along with the fact they're pointing outwards from the body.

Offline Andy Tran

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Re: template character walk animations for mmorpg

Reply #13 on: November 22, 2005, 09:21:34 am
 Looks great, but the walkinganimation is a little wierd.

Offline FaeryShivers

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Re: template character walk animations for mmorpg

Reply #14 on: November 26, 2005, 09:34:41 am
*sigh*

The coders don't want his feet off the ground in any of the frames. They seem to like this new animation though so as long as i get paid i suppose its good enough.

""Or, you could tell your coders to get a basic understanding of animation before they make whack decisions like that.""


My thoughts exactly, why are PROGRAMMERS telling you how an animation should be ? Usually an artist is designated as the lead artist and they are responsible for continuity and making sure everything looks right from the other artists. Are the programmers the owners of this project or what? If they have a basic vision for the game, fine I can understand that but I mean come on, feet have to lift atleast a little off the ground in a walk cycle.




Offline Akira

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Re: template character walk animations for mmorpg

Reply #15 on: November 26, 2005, 09:44:23 am
heh. It's not a big project and the coders are the ones signing my paychecks so therefore what they say is law ;D

the other artist i'm working with got stuck with animation so i don't actually have to worry about it anymore.

Thanks for the crits everyone and i'll use them in further projects.
thanks Dogmeat!

Offline Kazuya Mochu

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Re: template character walk animations for mmorpg

Reply #16 on: November 26, 2005, 02:18:55 pm
did the coders say "both feet?" cause you can prettu much make a walking animation keeping at least one foot in the ground.

now it the coders want BOTH feet in the ground, they are eighter crazy, or totally unaware of what a walk cyclie is.
in any of the cases, it's better if you drop the human idea, and just make a some sort of robot or something, with tracks. never take the feet of the ground? thats just plain stupid.

it's imposible to walk. unless this is the Michael Jackson RPG.

oh well...

you do what you got to do to get you paycheck, but you should really have stated that before.

btw have they seen the animation?

Kaz
Image size doesn't matter! It's what you do with your pixels that counts!

Offline Akira

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Re: template character walk animations for mmorpg

Reply #17 on: November 27, 2005, 05:02:52 am
Yep. both feet. They also like pillow shading :-\

The actually liked that last animation I posted so I don't know. Not my problem now anyway.

Let this topic die now please ;)
thanks Dogmeat!

Offline Neoriceisgood

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Re: template character walk animations for mmorpg

Reply #18 on: November 27, 2005, 09:59:54 am
Do you not have self respect? I'd refuse to make things ugly on purpose (Unless the actual purpose was it being ugly; But that's a whole different point)  :(

Offline Kazuya Mochu

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Re: template character walk animations for mmorpg

Reply #19 on: November 27, 2005, 02:07:39 pm
I think they are bad programers and are forcing you into behing a bad artist! :\

the artist vs programmer fight must never end. and generaly it spawns good resaults!

take care,

Kaz
Image size doesn't matter! It's what you do with your pixels that counts!