AuthorTopic: Ghost Hunting Ghost (formerly "standing animation")  (Read 11653 times)

Offline infinity+1

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Re: standing animation

Reply #10 on: October 28, 2007, 08:30:27 pm


working on level design. you can kind of see at the bottom where i want to have a big underground area. i'm thinking about doing maybe an underground temple or something at the bottom or something, to lead into a new level. since it's about a ghost hunter, the second level can be going into the tomb to find some kind of mummy or something.
i don't know. just an idea.

EDIT: i don't know why it looks like that. i uploaded a PNG version to photobucket.
« Last Edit: October 28, 2007, 08:36:18 pm by infinity+1 »

Offline Feron

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Re: standing animation

Reply #11 on: October 28, 2007, 08:55:35 pm
use:   http://imageshack.us   :D

Offline infinity+1

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Re: standing animation

Reply #12 on: October 29, 2007, 04:47:15 am
ok, this one i could actually use some help with.
i'm working on an enemy and i'm having trouble figuring out a good way to shade it.



i don't think it looks terrible right now, but i know it can look better.

Offline Atum

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Re: standing animation

Reply #13 on: October 29, 2007, 05:13:57 am


made a little edit, take it or leave it  ;)

Offline infinity+1

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Re: standing animation

Reply #14 on: October 29, 2007, 05:20:50 am
it looks cool, but is it supposed to be like a fakeout pattern on the top of his head, or have you changed the face?

Offline Atum

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Re: standing animation

Reply #15 on: October 29, 2007, 05:23:18 am
ah, i made it into a skull ghost...yeah i changed it

Offline Sherman Gill

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Re: standing animation

Reply #16 on: October 29, 2007, 06:00:28 am

Don't like your lightest blue. It's not to my liking.
Oh yes naked women are beautiful
But I like shrimps more haha ;)

Offline infinity+1

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Re: standing animation

Reply #17 on: October 29, 2007, 06:49:34 am
super super super simple movement demo:

http://www.mediafire.com/?9dxdhmtyzf9

the sprite is just kind of thrown in, and there are many bugs even in just the movement, but i thought it was interesting enough to share.
also, it's not my background. it's a random background a friend made for a seperate project.

Offline infinity+1

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Re: Ghost Hunting Ghost (formerly "standing animation")

Reply #18 on: October 31, 2007, 06:31:22 am
alright dudes. i've decided to go through with it and just make a game. my friend programming it still learning, obviously, but i wanted to share what i feel is a pretty good start to the project. looking for feedback on it:

http://www.mediafire.com/?4m2knt9fh26

Offline decker

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Re: Ghost Hunting Ghost (formerly "standing animation")

Reply #19 on: October 31, 2007, 05:04:39 pm
it felt a bit hectic, the movement is so fast.. the climbing ladder is nice...
all round hard to say much more since it is still so early in..
but the speed seems more suited to an all out destruction fest than a creepy ghost hunt,
felt more like Gibbage than Aztec, Rick Dangerous or FlashBack, which i presume(?) is more the direction you're headed
« Last Edit: October 31, 2007, 05:23:16 pm by decker »